Ivan
Owl Country
Level 10
alright, let's see what we can see
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« Reply #45 on: March 13, 2009, 01:44:10 PM » |
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Looking aweeeesom!!! Maybe add some bloom and AA options for that old vector machine look.
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Mikademus
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« Reply #46 on: March 13, 2009, 01:49:51 PM » |
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Looking aweeeesom!!! Maybe add some bloom and AA options for that old vector machine look.
Yeah, phosphor trails on old CRTs ftw 
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\\\"There\\\'s a tendency among the press to attribute the creation of a game to a single person,\\\" says Warren Spector, creator of Thief and Deus Ex. --IGN<br />My compilation of game engines for indies
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Synnah
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« Reply #47 on: March 14, 2009, 04:15:58 AM » |
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The old resetting bug is back in 0.41, I'm afraid!
I played 0.38 in quite a bit of depth, though, and I have to say I really enjoyed it. It has a distinctly sparse atmosphere that was unique to vector games like Battlezone and Mercenary. Controls are smooth, and I didn't find it too difficult. I did find it a little odd that you start with a surface-to-air missile, though, as you can fire this off as soon as you begin, taking out one of the motherships. I do like the sounds, anyway, and think they work well; if you do end up replacing them, I hope you'll be keeping the new ones just as lo-fi.
Also, I'm surprised no-one else has mentioned how impressive it is that you've done all of this in just 42K!
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"What's that thing at the end of the large intestine? Because that's exactly what you've done here." - Ray Smuckles, Achewood. My music. Will compose for free!
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Fuzz
Guest
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« Reply #48 on: March 14, 2009, 10:58:36 AM » |
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The old resetting bug is back in 0.41, I'm afraid!
I played 0.38 in quite a bit of depth, though, and I have to say I really enjoyed it. It has a distinctly sparse atmosphere that was unique to vector games like Battlezone and Mercenary. Controls are smooth, and I didn't find it too difficult. I did find it a little odd that you start with a surface-to-air missile, though, as you can fire this off as soon as you begin, taking out one of the motherships. I do like the sounds, anyway, and think they work well; if you do end up replacing them, I hope you'll be keeping the new ones just as lo-fi.
Also, I'm surprised no-one else has mentioned how impressive it is that you've done all of this in just 42K!
ZGame Editor.
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jph wacheski
Level 1
It's only a matter of folding time and space,..
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« Reply #49 on: March 14, 2009, 11:49:25 AM » |
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here is a new one,. http://iterationgames.com/vectorLocust_042.zipI finnaly got around to fixing the ground plane so it remains infinite in all directions; Pūrṇam adaḥ pūrṇam idam Pūrṇāt pūrṇam udacyate Pūrṇasya pūrṇam ādāya Pūrṇam evāvasiṣyate. You can run at the mountains and never reach them,.  . added a camera shake effect when you take damage.., also reworked the menues a bit more,. if you use a controler you will still need to use the keyboard for the menus,. I should fix that eventually., hopefully that fixed that reset bug as well, thanks for reporting! bugs do creep back in eh,. yeah in the 'finnal game' player will not start with full resourses, this still just a demo,. as far as the sounds remaing low-fi, I will not be 'replacing' them just tweeking stuff as they are all generated real time,. so the retro-electro style will remain intact., yup, that and the nice 42kb size is largely due to ZGE having keep these things in mind all along,. .  I added a purpple carrot thing to the energy nodes,. it helps show how charged the node is,. this will make sense eventually,. I hope. I have some ideas for what they can do and how we will interact with them,. . 
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http://iterationGAMES.com"Some hipster groups have everything to do with motorcycles, whereas others have nothing to do with them."
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0rel
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« Reply #50 on: March 14, 2009, 02:05:49 PM » |
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mm, i'm getting some short flickering after pressing 'enter' the first time... after that the program keeps hanging in the pause screen somehow. also when i press "resume play" over and over... 
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vdgmprgrmr
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« Reply #51 on: March 14, 2009, 09:54:40 PM » |
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Wait, what's up with enemy projectiles homing in on you? That's crap, man. If they have unlimited homing projectiles for casual use, I should too. Otherwise your game is a small ship that can hardly ever gain access to homing missiles and a weak main gun versus a self-replicating HORDE of homing-missile-firing, jumping (bullet-dodging) thingies. And that's just unfair.
Also, enemies seem to be able to fire projectiles from thin air within a few meters from them instead of just from themselves.
Also, it seems like enemies are able to shoot one more thingy at you even after death.
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Gainsworthy
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« Reply #52 on: March 15, 2009, 01:48:12 AM » |
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mm, i'm getting some short flickering after pressing 'enter' the first time... after that the program keeps hanging in the pause screen somehow. also when i press "resume play" over and over...  Same here. It seems to reset everytime I press enter.
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jph wacheski
Level 1
It's only a matter of folding time and space,..
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« Reply #53 on: March 15, 2009, 07:00:57 AM » |
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sorry about the reseting bug,. my entire testing department has all quit,. something about never having gotten paid!  It seems the way the controler is read currently, if nothing is pluged in, it gets false positives, and thus figures your holding down the reset button,. I have to just keep that test off, when keyboard/mouse control is selected (default)., however as I am updateing the menu system currently, some problems have occured. I'll find all my errors eventualy,. please keep reporting them,. at least the d/l is tinny!  vdgmprgrmr- ah, I see you are a critic! Yup, my game is a 'small ship' against a self-replicating horde,. (you may gain some more defenses, perhaps, time willing) however you main gun is not so weak, you one-shot-kill the locust,. however their shots block yours, their shots are SEMI-guided,. they creep in your general direction for the first bit of their life, then continue in that general direction. They are relatively s l o w, and don't go that far. Yes I found the problem with the spawning code that was involking them out of place, they all now spawn in the center of the locusts heads,. thanks for pointing that out. As I am working/focussing on one thing, I miss so many others,. . opponents do however spawn a few shots on their demise,. that is intentional,. loaded shots are released when they burst,. however may change as I am considering a meele weapon for the player,. perhaps it will just be a faster gun that shoots shorter ranged shots,. more to come. I'll post a new ver later today,. .
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http://iterationGAMES.com"Some hipster groups have everything to do with motorcycles, whereas others have nothing to do with them."
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jph wacheski
Level 1
It's only a matter of folding time and space,..
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« Reply #54 on: March 17, 2009, 09:56:42 AM » |
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ok, i lied this is not later that day,..  its now! http://iterationgames.com/vectorLocust_048.zipMany things are different gameplay wise,.  you can not currently destroy the drop ship, however there is just one now. I am working on the node destruction and repair system,. so now LMB shoots the same old gun,. HOWEVER, it now depleats your Shield to do so!! (I know you hate me, Shot and Shilds on the same resource, damn thats wack!) There are of course lots of Nodes to access,. so remember to recharge Shots/Sheilds on the Nodes! You can move inside them now., and use the RMB to Repair them. You will notice that Repairs cost the RED resource!! (ORANGE will likely be used to build a structure to launch the anti airship guns, etc. we'll see) The game is now much less of a flatout shooting thing,. and much more move and pick and shoot frenzy,. gotta' get RED stuff to repair/build, and must keep charged up..,  Of course this is still just an in process DEMO and much will change,. . think the reset bug is fixed here as well,. also; you can sorta use the Build action as a Meele weapon however this is rather risky, as if the Locust fire off a volly of Sparks and you are right close like,. not good., however the non-sparking Mine like objects are easy to slap out of existance now,. peace.
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« Last Edit: March 17, 2009, 10:05:26 AM by jph wacheski »
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http://iterationGAMES.com"Some hipster groups have everything to do with motorcycles, whereas others have nothing to do with them."
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Synnah
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« Reply #55 on: March 19, 2009, 09:51:11 AM » |
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I didn't much like the new mechanics at first; I would charge into a group of enemies, use up all my shields by firing at them, and then die. Eventually I learned to stay close to the nodes and clear the locusts away before moving on to the next one. I still die a lot, though; I'm not nearly as good as I was previously, but I'm guessing a little balancing will help that. One thing I find now is that the locusts fire a bit too much, which often leads to a lot of wasted shots when you're trying to destroy them, as you hit their shots.
Looking forward to seeing what you do with these mechanics, though!
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"What's that thing at the end of the large intestine? Because that's exactly what you've done here." - Ray Smuckles, Achewood. My music. Will compose for free!
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jph wacheski
Level 1
It's only a matter of folding time and space,..
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« Reply #56 on: March 20, 2009, 10:45:35 AM » |
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Latest and greatest ver. here; http://iterationgames.com/vectorLocust_050.zipThanks for the feedback Synnah,. Yes the idea was, that since you destroy the Locusts with just one shot, their shots canceling yours would work as a bit of a shield for them,. however reading about your experiance has proded me to try leting the shots pass throught each other. (theirs are 'spark energy', and your are 'hard matter' so no problem  ) it is working quite well, as they are still a bit of effort to shoot due to their incessant hopping around, danm things. I have balanced a bunch of stuff to get the gameplay a bit more to where I would like to see it end up,. as well as added some more visual indications/feedback for some of the events,. such as the Node's Cores flash colors when you fix them (and spin) or when they are hit,. etc. bit more work on the title page,. still need a menu but all in good time,. the gameplay is getting more clear, however I still have loads of work to do on this,. if people ae to figure out how to play it,. . oh there is now an audio alarm that gets faster and louder when you are low on sheild/missle power. more to come.
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http://iterationGAMES.com"Some hipster groups have everything to do with motorcycles, whereas others have nothing to do with them."
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michael
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« Reply #57 on: March 21, 2009, 06:11:18 AM » |
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this is full , that is full, from fullness, fullness comes out. taking fullness from fullness, what remains is fullness.
:O
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you rob the bank, i'll rob stewart
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jph wacheski
Level 1
It's only a matter of folding time and space,..
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« Reply #58 on: March 22, 2009, 09:02:40 AM » |
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or Michael perhaps we should say;
Teotl is that which is always something other than itself. It is everything and everything is it. - Lady of Mazes By Karl Schroeder
if you like that better,. it comes from the Aztec patterns,. also, another translation of that Sanskrit could be;
That is whole, this is whole From the whole, the whole arises When the whole is taken from the whole The whole still will remain
— Isha Upanishad.
It was just a comment on infinity, BTW. Relating to my implementation of the infinit ground plane, among other things.
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http://iterationGAMES.com"Some hipster groups have everything to do with motorcycles, whereas others have nothing to do with them."
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michael
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« Reply #59 on: March 22, 2009, 12:15:22 PM » |
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ekam sat vipraha bahuda vadanti truth is one, the wise know it by many names i love finding synonymity(now a word) between cultures also, i motion that you must correlate every dev update with a profound proverb or mahavakya 
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you rob the bank, i'll rob stewart
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