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878852 Posts in 32941 Topics- by 24349 Members - Latest Member: Ozymandias

May 22, 2013, 07:48:10 PM
TIGSource ForumsCommunityCompetitionsOld CompetitionsCockpit CompetitionvectorLocust :: FIN ! [ ver. 80 post-compo update ]
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Author Topic: vectorLocust :: FIN ! [ ver. 80 post-compo update ]  (Read 30440 times)
Mikademus
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« Reply #60 on: March 22, 2009, 12:36:46 PM »

synonymity(now a word)

What's wrong with "conceptual congruence", "congruity" or "cultural accordance"?  Lips Sealed
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michael
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« Reply #61 on: March 22, 2009, 04:05:06 PM »

 Outraged
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jph wacheski
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« Reply #62 on: March 24, 2009, 10:46:44 AM »

I just got the turrets working,. well the AI detecting of nearby Locusts to trigger them to fire. gotta work on the building of them a bit as they just pop up currently, should be a bit more effort,. not sure how much more I will be able to do before the deadline rolls around, but I will work to squeeze out as much as i can,.. I will post a video or a demo shortly,. currently planing to get some full (but limited) game experiance done for sunday, and perhaps do more with it after the compo.

as for the Mhavakya of the day,. lets just go with a simple but major one;
 
 Tat Tvam Asi  or in the english  "That thou art"

This one goes to the wholeism of the universe,. that fact that everything you see and know is a part of you,. or you are a part if the rest,. or there is no difference on some level, there is but one universal,. I like the Alan Watts line, that YOU are making the Sun shine, in just the same way that you are making your phisical self take breath,. in that you don't really think about beathing (yet you can think about it and control it, if you wish) and yet YOU are doing it., or is than not you breathing?
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http://iterationGAMES.com
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« Reply #63 on: March 25, 2009, 08:42:52 AM »

demo quite impressive so far  Gentleman
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Dugan
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« Reply #64 on: March 25, 2009, 01:31:48 PM »

youtube vid looks fantastic! I`m looking forward to playing this   Smiley
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jph wacheski
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« Reply #65 on: March 26, 2009, 12:07:14 PM »

ok here is a new 5+ min gameplay video; 

  http://www.youtube.com/watch?v=3AfXdCdfxHQ

still don't know if/how to embed here,. ?? anyone,. ? bueller,. . ?

I now have the BASICS I had hoped for, and it is working quite well IMHO.  I had wanted to do a bunch of Locust types w/ different looks and AIs,. as well as more structures for the player to construct to defend with,. but the basic idea of building and maintining the Blue Nodes is working to give that hectic "plate-spinning" feeling to the gameplay I was after and perhaps in the last couple of days I will be able to work in a few more ideas,. I like this enouph now to say I will continue working on it after the compo and perhaps release an updated and more complete ver. at some point in the future,. and then it will go comercial with a PS3 store release,. . lol.  (if only,. $1.00 per d/l and I could pay for my webhosting!)

anyway I think I will hold off on new demos till sundays 'finnal' release,. peace til underverse comes.
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nihilocrat
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« Reply #66 on: March 26, 2009, 12:51:17 PM »

Wow, that looks awesome.

You could sell that game for $5-10, at least, especially if you created a lot of levels/missions/whatever. I can't even dream of making a commercially-viable game...
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Synnah
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« Reply #67 on: March 26, 2009, 01:06:03 PM »

The video looks great! I was a little worried that getting rid of the collision with locust shots would make things a bit too easy, but you seem to have balanced it nicely. The cockpit's looking nicer now, too. I look forward to the competition version!
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"What's that thing at the end of the large intestine? Because that's exactly what you've done here." - Ray Smuckles, Achewood.

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moi
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« Reply #68 on: March 26, 2009, 01:21:06 PM »

That looks awesome mang Big Laff
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lelebæcülo
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« Reply #69 on: March 31, 2009, 03:20:00 AM »

Now that the deadline was extended 1 week, will we get more videos/demos?  Well, hello there!
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jph wacheski
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« Reply #70 on: April 01, 2009, 12:58:20 PM »

probably have another demo soonish,. (gota go get some food)  I finnaly got the radar to work,. (well it just shows where the locusts land when they jump,. as it's technology is based on picking up the vibrations of them hiting the ground,. so not really a 'radar' just a cockpit visual aid.) thanks for the help with that kattle87, yes it is the small bugs that are the hardest to find,. esp. when they are that stupid!  I been working on some sounds and balancing,. and tweeking the graphics a bit,. 
 I think there will be just one sorta random level,. with a decent size fight to win,. the design is such that the game evolves quite differently each time you play,. so I think it will have some replay value,.  or perhaps I will have time to do a small set of levels with a bit of progression,. still just want to get it more finalised and then see what to do with it,. . with some new music samples added today the size in now up to 91KB I am aiming to keep in under 128KB for this compo.  oh, I also added a school(?) of flying jellyfish type creatures,. just as a background thing, well overhead background thing,. lol ( ode to cly5m! )  they where going to be birds of some type but somehow morphed into these jellyfish while i was creating them,. but that tyes in with the Locust things any how,.
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jph wacheski
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« Reply #71 on: April 05, 2009, 07:48:00 AM »

Ok this is the 'finnal' entry,. baring any bugs, or other issues I could fix before midnight!

   http://iterationgames.com/vectorLocust_079.zip

REMEMBER; the program needs to read the settings file so extract them both!  Other wise, you get crap values to start,. guess I could fix that,. but man there is always something eh,. .  never enouph time/energy.

 I was able to get a lot of what I had originally intended into this.  I think it got to the level of 'fairly awesome' although I could just keep working on it forever I suppose, and perhaps reach the 'super awesome' level. 
 The main thing missing in my opinion is a set of progressively larger levels,. there is currently one medium size battle,. and it is rather dependent on some randomly emergent behaviours as well as your actions as to just how complex and difficult (or dead easy) this skermish becomes,. so you ARE intended to play it a couple of times,. and try some different things, to see what situations you find emerging from the self replicating machine system,. .   there are no winning conditions just the end of the Orange Vector invasion,. (guess that is yet another thing to be added,. again perhaps at a later date) so if you find no more targets you win! 
 The controler default is set for my preferance; left-handed on a 360 controler,. if anyone has a widely used controler and could post there settings file for other to use./ feel free. the game needs 3 axis and at least four buttons, so any controler with those can be mapped.  The settings file is set to Keyboard/Mouse by defult as it seems that is what most people are using.
 oh,. the iteration GAMES logo will play that little random noise/visual endlessly if you don't press SPACE Wink
also if you are on a older machine, you can press the F key to get the FPS display,. not sure where it becomes unplayable,. but I would think you need to be getting >50 to have much fun with this,. 60 is the desired FPS rate.
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kattle87
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« Reply #72 on: April 06, 2009, 12:40:18 PM »

Hello guys! Here's a video for you!
Since I helped JPH a little during the production, now I feel like helping him with videos, too Tongue
http://www.youtube.com/watch?v=s5umfvWA4Yc
Too bad it's a not-so-beautifull quality... Youtube does automatically resize it to 640x480 unless you upload them in Hi-Def. I suppose next time I will get a Hi-Def instead of a 800x600 gameplay... :/

BTW: if someone wants, I can get you a 720p video up in half a day (speed of my connection being the bottleneck here Wink)

Edit: For the ones who want, here's the original 250 MB video: http://www.megaupload.com/?d=VUQSUWP9

Hope you will enjoy
« Last Edit: April 06, 2009, 12:43:44 PM by kattle87 » Logged
Dugan
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« Reply #73 on: April 06, 2009, 01:23:12 PM »

I tried the download - http://iterationgames.com/vectorLocust_079.zip

and my virus scanner thought `vectorlocust_79.exe` is `probably a variant of Win32/Statik application`. Sad

Hopefully its my scanner being over cautious, but just thought you would want to know in case something nasty got into the zip.
« Last Edit: April 06, 2009, 02:52:44 PM by moogled » Logged

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« Reply #74 on: April 06, 2009, 03:16:35 PM »

  • the app is very small but it's a complete game !
  • the audio is so strange and yet so good
  • the aliens are so scary with their retractable legs
  • the gameplay is really compeling
  • the icy reflexion on the ground make the world looks like a remotely robotic desolated planet
  • so many particles all arround, looks so cool

The only thing that bugs me is that I found the wireframes too thin, but it's a question of point of view.

Brilliant entry !  Tiger
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