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TIGSource ForumsCommunityTownhallFuseBall, motion controls fused with arcade puzzle style action
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Ablyvion
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« on: August 15, 2015, 12:02:08 PM »

http://play.google.com/store/apps/details?id=com.Ablyvion.FuseBall
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I am the sole developer for Ablyvion Games and I am proud to release my first title, FuseBall.  This game was born out of my desire to create an original take on short session gameplay utilizing a control system that is simple yet intuitive.  FuseBall is controlled entirely by tilting left/right (a la Doodle Jump) however instead of influencing one character your movements influence the physics and therefore everything on the screen, like so:

http://gfycat.com/SmugHoarseConure

The game itself is "endless" although the spawn rate increases slowly with time so no game will go on forever.  A particularly high scoring game may reach the three minute mark but many games end earlier.

Ultimately my goal when making the game was that within the hectic chaos of colorful balls flying all around the screen, the controls always feel "right."  The fun lies in the layers of fluid motion extending from bouncing balls on the screen out to the user themselves.

FuseBall is free to download, ad-supported, and has no in-app purchases.  It is available starting today for Android on the http://play.google.com/store/apps/details?id=com.Ablyvion.FuseBall.  It was developed with Unity and I'm working on fine tuning the code for iOS (and fine tuning my budget for the large app store/have to own a mac price tags) and if all goes well hope to release for iOS in September.

Thank you for the privilege of being able to share my game with you.
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