Big issue: You are detecting space release instead of space down! This confused me a lot at the beginning and made me thing the whole thing was broken. Have the thing turn the instant the space bar is down not once it is let go.
Yes, this is an issue that some people reported and messed up some people too. It was an oversight on my part and something I didn't even notice since I was so used to how it played.
I will change it for sure in the next build. Hopefully it won't make the game too easy.
Thanks for playing and the feedback!
Hi, I think your concept for this game is really good. The task at hand appears to be so simple that when you hit the walls, it makes you want to try again. Seems like it should be so easy, but then it is not.
I am not sure if I completely understand what determines the balls direction at first, meaning before it hits an arrow. I think it goes down and right if it never hits an arrow. Not sure if that is right though...
All in all, I think you should keep going. If you finish it up, and put it live where a group of people play, it would be fun for people to see who can get the highest level completed.
Nice work so far!
Thanks for playing and I'm glad you liked it! Really helps to motivate me to keep working on it.
Regarding the ball movement, you are correct. That is the base movement. It's the thing I tried to show with the first level. On subsequent levels the ball maintains whatever direction it had when you finished the previous level (assuming I didn't mess up something). So when you start changing the movement with arrows it will not reset to the basic movement when you change the level.