ProgramGamer
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« Reply #3 on: August 23, 2015, 05:22:47 PM » |
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I'm pretty sure you posted in the right place, so don't worry about that too much. Also don't worry about the length of your post, as I read text walls all the time. I would recommend breaking up your paragraph into focused points though, it helps organize your ideas and squeeze every ounce of conciseness out of your post.
First thing first, don't feel obligated to obey the laws of pixel art in any way, shape, or form, especially because you're making a game and it makes it feel and look better. Even old game machines would "cheat" limitations with palette cycling and pseudo 3D, so don't feel cheated by modern graphical bells and whistles. What really matters is having a unique style and being consistent at producing assets in that particular style, whether or not you're doing pixel art.
That being said, if you lack the technical know-how to reproduce these effects in Game Maker, there are many ways in which you can emulate light and gradients without implementing a lighting engine and whatnot. Think about what role light plays in the style of your game, and design your assets around that. I know it sounds a bit vague, but I can't really give you a concrete example right now because I don't know much about your project. My point is there are many shortcuts and workarounds you can use to make your game look good without having the latest bloom engine integrated into your game.
I hope this helps and don't hesitate if you have further questions!Cheers!
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