Hi You Blister My Paint,
thanks for your feedback! I already edited the dropbox part, my mistake, sorry.
As mentioned before, the downloadable game is not ready yet, it just should give a first impression. We will definitely add a "Instructions" button in the menu and are currently designing levels to guide the player step by step.
Getting better in this version of the game really just depends on the proper usage of the abilities. There will however be some more enemies, that should give the game more content the player has to figure out, before he/she can get better. However, "Hatch & Slay" is not meant to be a big game, just some fun little thing to play, when you need to release stress or something. It also should give a glimpse at the fantasy world, we are designing. And of course, as a developer studio, we need people to notice us before we bring out some bigger games (we are currently working on a 3D Action-RPG, that will of course take some time, before there is something to show).
The clicking is exhausting, yes. But we figured it also keeps you going. We fear, taking away the clicking would make the game a rather dull experience, as that is the main mechanic. It was a little bit inspired by games like "Cookie Clicker", which appearently have a big fan community, so many people seem to actually like the fast clicking.
We will take a look at Kung Fury, you may be right and there is a lot we could learn from it.
Hover over displays for the abilities is something we already considered, but we aren't sure, if we build them in... We also want to release the game for mobile devices, where they wouldn't work. Maybe you have an idea for that? Our solution so far would be to put the instructions in the menu and we are working on new buttons, that should explain the abilities in a graphical way.
Hmm, there should be a dead zone around the ability area... Maybe we have to make it bigger, though. We will test that. Thanks for noticing.
We really appreciate your feedback, thank you!