Hey, could you say what it is in specific you're getting stuck on or having trouble understanding? I would be happy to go in depth!
I think it was the general setup/layout, it was different to how I thought a rhythm beat system would work which really just threw me off, the end result was the same for what I'm trying to build but the setup was different to what I had in mind, this is my fault I know there's different ways of reaching the same outcome and my skills are just not good enough to be able to adapt it. Still picked up a few things from your example so all is not lost.
I'll keep working at it until I get it.
I should probably explain what I had in mind and why I'm having trouble adapting your example into something I could use, this is totally my fault, lack of experience on my part.
Example of what I had in mind:
A room with 3 note objects each with their own sprite, and then use instance_create to create them above the screen and have them fall down, when they reach the bar if you pressed the correct key you destroy it if not it falls off screen and would it destroyed anyway. For the timing of the notes (this is what I had/still having the problem with) is maybe creating a tool that stores the timing info into a list/text file that I could then open and input manually into to my "game".
Example by RujiK from GMF
//Do this at start. Create an array that holds the times the notes need to be created.
Time_Note[0] = 3*1000; //3 seconds.
Time_Note[1] = 4*1000; //4 seconds.
Time_Note[2] = 5*1000; //5 seconds.
Time_Note[3] = 7*1000; //7 seconds.
current_note = 0; //used to select next array
music_start_time = current_time;
And then for your main step event or whatever.
current_music_time = current_time - music_start_time;
if current_music_time > Time_Note[current_note] {create_note_script(); current_note +=1;}
Now with your example you did everything but the setup was different and again my skill level isn't good enough to be able to adapt/understand it fully
, but I did learn a few things such as using the 1 sprite and sub images and just drawing the image I needed this didn't even come to mind and the recording would save a lot of time instead of having to input everything manually. I'll hold onto your example and keep trying to understand it better.
I hope you know what I mean.
I'll keep at it.