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880170 Posts in 33023 Topics- by 24390 Members - Latest Member: zigzagoon

May 25, 2013, 10:20:23 PM
TIGSource ForumsCommunityAnnouncementsPost games you want to see on TIGSource!
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Author Topic: Post games you want to see on TIGSource!  (Read 184121 times)
Kon-Tiki
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« Reply #240 on: July 20, 2007, 03:50:41 AM »

Why's it get extra awesome points for looking like another game? Wouldn't it deserve them more if it didn't look like any game before, and did a new thing? Tongue
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« Reply #241 on: July 20, 2007, 03:59:30 AM »

WF's ship design system and general loadout ideas are great, and to see them used elsewhere is nice, for me, especially in a totally different type of game.

This may be one of the hardest RTS games I've ever played...
edit: not that hard maybe
« Last Edit: July 20, 2007, 04:06:45 AM by haowan » Logged

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« Reply #242 on: July 20, 2007, 05:32:17 AM »

OK, played through the campaign as far as it goes. I found it pretty great actually. Worth a frontpage post, but I'm not sure whether it's better to wait, as the game's still in development (campaign only has 4 or 5 levels).
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skaldicpoet9
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« Reply #243 on: July 21, 2007, 11:11:57 AM »


This is clearly an awesome game, but it's hard as nails, man. Also the Warning Forever inspiration is clear (and marked in the readme), so it gets extra awesome points for that too. Presentation seems great, and it seems to be a game maker game so chalk up another victory for clan Overmars. I'm very impressed by this.

Yeah, the developer Sean Chan has actually made a few changes to the game recently (I had some issues lol) and the game plays better than ever. He consistently comes out with a new build and the finished product can't be far around the corner. I can't wait to see the end result!
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\\\\\\\"Fearlessness is better than a faint heart for any man who puts his nose out of doors. The date of my death and length of my life were fated long ago.\\\\\\\"
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« Reply #244 on: July 23, 2007, 04:48:17 AM »

Engines of Creation
from a friend from Argentina
http://weremsoft.com.ar/portfolio/engines-of-creationthe-game/
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Kon-Tiki
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« Reply #245 on: July 23, 2007, 07:19:31 AM »

Ugh, that one stinks! Couldn't get past lvl. 2 because that sticky leg thing didn't work.
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« Reply #246 on: July 23, 2007, 04:31:20 PM »

That was a fairly neat little game. I can understand the idea behind it, although it just doesn't seem like that much of a -fun- way to travel. GISH worked really well because it was so simple to control, when faced with a large obstacle it was easy enough just to sticky yourself and crawl over it. Here... it requires a combination of 6 different keys in order to traverse that one area of the 2nd level. It's doable, and it's an interesting challenge (And to be honest, I do think games are a little too simple these days. Like with Steel Batallion, there's something to gain from the feeling that you are in fact controlling something that requires knowledge and skill to pilot), it's just that as a casual game and a platformer more than anything else, it's a little uneccesary, and the control of the polygon feels far less intuitive and more counter-productive towards your goal.

If interesting control schemes are to be added, my philosophy is that it should achieve something that wasn't achieveable before, or simply something that is far more impressive. If all it does is increase the neccessary input to get what is essentially the same output as before than something has gone slightly wrong.
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jaredbloom
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« Reply #247 on: July 26, 2007, 10:50:48 PM »

I think Happy Cyclops Land deserves a mention. It's mindless, sure, but oddly cute.

RedHero is pretty cool even though it's still a bit rough around the edges.

Gene Pool is all around interesting.
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Diptera
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« Reply #248 on: August 04, 2007, 05:21:24 PM »

On one of your articles I found a link to "Everyday Shooter", which I'd never seen before. It reminded me of two games I played when first using Linux, Lacewing and its successor Overgod, by Linley Hensel.

Everything on every level is randomized: Number/style of enemies, which level the bosses appear on (Overgod only), even the music is randomized from sets of sounds. Therefore the game can be even more difficult than usual, depending on your "luck".

Lacewing
Overgod

I've tried both of the Windows XP ports, and they don't run quite as smoothly as the Linux versions. However, I believe that they're really unique games with great graphical and sound concepts. Might be cool to add to your Linux games collection.
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« Reply #249 on: August 04, 2007, 07:22:17 PM »

On one of your articles I found a link to "Everyday Shooter", which I'd never seen before. It reminded me of two games I played when first using Linux, Lacewing and its successor Overgod, by Linley Hensel.

Everything on every level is randomized: Number/style of enemies, which level the bosses appear on (Overgod only), even the music is randomized from sets of sounds. Therefore the game can be even more difficult than usual, depending on your "luck".

Lacewing
Overgod

I've tried both of the Windows XP ports, and they don't run quite as smoothly as the Linux versions. However, I believe that they're really unique games with great graphical and sound concepts. Might be cool to add to your Linux games collection.

*sigh*

http://tigsource.com/articles/2007/03/15/excellent-bifurcation

I should really be paid for educating people about the fucking scene.
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keturn
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« Reply #250 on: August 05, 2007, 12:04:57 AM »

Adanaxis from Mushware is one of those first-person zero-gee interstellar space shoot 'em games.  You know, blow up the other fleet, protect the convoy, etc, etc.  The physics aren't real flight physics: you go as long as you hold the button down, you stop when you let it up, there's no acceleration or momentum.

There is, however, flight through four spatial dimensions.  My attempts to explain aren't working very well at the moment, so I suggest you just go download the demo.  (Or watch a gameplay movie.)

Found on http://happypenguin.org.  available for WinXP, OS X, and Linux.  Shareware.
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Terry
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« Reply #251 on: August 06, 2007, 11:15:11 AM »

You should give Joe Gunn some love. Not everyday there's an awesome new C64 game released!

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Mr Peckerston
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« Reply #252 on: August 12, 2007, 07:05:30 AM »

You featured Boss Arena a few weeks ago, but it's now been finished and renamed to Banana Nababa. You can get it here.

I've recorded videos of every level and captured a few screenshots, so feel free to use them Smiley

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« Reply #253 on: August 12, 2007, 09:16:55 AM »


Kaipuu is winner of Suomipelit.com gamedev contest.
If you liked Painajainen and/or Knytt, you will like Kaipuu too.

Amazing game. Smiley

Shame that it is only in finnish.

http://www.suomipelit.com/files/kilpailu/18/Silkkiapina_Kaipuu.zip
« Last Edit: August 12, 2007, 09:50:11 AM by GreatFox » Logged
Chris Whitman
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« Reply #254 on: August 13, 2007, 10:16:16 AM »

I gave it a try, because I liked Knytt quite a bit, but I put it down eventually, because I didn't really know what was going on.
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Formerly "I Like Cake."
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