really never been featured on TIGSource?
I found out about FrontLine from this
post by the Metanet guys. It's sort of a combination of Abuse and Time Crisis, and the end result is a wonderful, highly addictive game.
The game is simple, consisting of you walking across the battlefield with a small arsenal, fighting off swarms of other soldiers. You can't jump or crouch, but you have a shield that you can use to block bullets. You have a variety of weapons, all of which, excluding the pistol, require that you spend your points to buy ammo for them. The game encourages you to press ahead, as you gain points for going forward, and every 100 meters a health pick-up is parachuted down to you.
Being successful requires a delicate balancing act of having enough munitions to be prepared for anything while not buying so much that you never use it and waste your points, knowing which weapon would be most effective in your current situation, being able to kill quickly and accurately while also knowing what time would be best to pull out your shield and hide a bit, and moving ahead enough to be able to get the health without being reckless and dying in your mad rush.
Graphics aren't much, but they're nicely animated and aren't distracting, so they fit the game perfectly. There's no music, except a cheesy little MIDI for the title screen, but the sound is nicely atmospheric, with gunfire and mortars going off in the background. Each gun has it's own unique sound, useful when you can't really focus on what each enemy is carrying. The game has some really awesome moments like when you're nearly-dead, and trying holding your position for just a few more seconds while you desperately hope that the health pickup will get to you before the thickening hordes on every side of you do.
It's a great game to play for a quick shooter fix, and is good for playing in both short and long increments. Truly a freeware classic.Alternate Mirror for those of you who are frightened by Vector