Hi indie fellows! We've just released
Trigger Puzzle System. This Unity extension is a
puzzle creation tool that brings a new concept of
activatable-objects and
trigger-objects.
A flexible and easy way to create puzzles that focus on the workflow where each team member, developing a new multimedia product, can be useful.
Fullscreen is recommended
- Assign triggers to activatable objects just dragging.
- Allows to manage triggers logic to activate an object with simple button pressing, with a right order combination or other ways.
- Write your own actions scripts that will run when a activatable object get activated by triggers.
- Extend trigger behaviors to make it acts as you want.
The next version we are working on includes a
filtered activation system. This will allow you best control about which object activates the triggers managed by collisions, as shown in the picture above. The filters availables are: Layer Mask, Tag (used as mask too allowing multiple selection) and Game Object name.
We are building up a
website with forums, tutorials and more. We will have a space to share actions for activatable objects and behaviors for triggers, to build a library that will be useful for many kinds of games. We are working hard to get it ready as soon as possible.
As soon as the Trigger Puzzle System website is up, our main support site will be the forums. In the meantime you can contact us via
email or via
Code Nite Studios contact form. We will be watching this forum too if you have any ask or suggestion.
We would appreciate your feedback if you use our tool. For our side, the support is guaranteed.
You can check the Trigger Puzzle System manual, included with the asset, here:
-
English Manual-
Spanish Manual