-I'd recommend putting some more walls/ground near the beginning. When I first started running around, I thought maybe there wasn't a level yet. It takes too long to get to anything.
-Having the character change into a white ball/star when falling makes her harder to see.
-I really dislike the rate of deceleration for the character. Changing directions when running just makes her slide all over the place, and it's worse when trying to line up for a safe landing.
-The camera really needs to keep up with--or even move in front of--the player. I can't see where I'm going when running fast.
-The fireballs are really laggy and don't even look like they come from the character most of the time.
-Hitting the side of a special platform doesn't activate it. Why not? The bottom works.
-I have no idea why a single platform turned red as I was leaving a room. Other times, platforms turned blue again for no apparent reason.
-It would be nice if I could reset a room when I mess up a jump and know I can no longer beat it. It's annoying to have to purposely die in that sort of situation.
-The Help feature sometimes draws hints that are misaligned with the platforms.
-The collision box for the player is a lot bigger than the actual sprite, so I keep getting kill without actually touching anything.
-I like that completed rooms are saved, but why do I have to run all the way through them again? EDIT: The checkpoint statues really don't look like what they are. I thought they were either backgrounds or dangers that I shouldn't get close to, so I kept avoiding them. Maybe you should make an unavoidable one early on so players know what they are.
-The death count failed to go up once I started using checkpoints.
-The game gets choppy and unplayable once I start running at full-speed.
Personally, I think the puzzles seem decent but it's just not my type of game. I got sick of doing the same type of thing over and over again, so I stopped. On the technical side, I think the biggest issues are the camera and the choppiness. I stopped at the first level with two silver bombs/apples (No idea what they're meant to be).
Hi
wow
I just asked for running around because yep , the game is very empty and need real work
But i have problem with my flash laptop and wanted to know if it was me or other people as well
Thanks anyway for the feedback on the whole "game"
I'll try to answer to you
-I'd recommend putting some more walls/ground near the beginning. When I first started running around, I thought maybe there wasn't a level yet. It takes too long to get to anything.Yeah of course , placeholder as hell , i didnt put any stuff there , sorry .
I'll work that when the gameplay will be done
-Having the character change into a white ball/star when falling makes her harder to see.Weird , i dont have that problem , any case , this character is a placeholder too XD , the new heroine is not designed yet
-I really dislike the rate of deceleration for the character. Changing directions when running just makes her slide all over the place, and it's worse when trying to line up for a safe landing.It's weird , i dont think it's a bad thing ? the slide is minimal
Try little pushes instead always pressing , try dashing type gameplay
-The camera really needs to keep up with--or even move in front of--the player. I can't see where I'm going when running fast.I like that kind of camera because it works well when you do the gameplay puzzles , unfortunetly the framework doesnt have dynamic camera moves , i'm sorry.
Be careful , dont running always , there will be traps.
-The fireballs are really laggy and don't even look like they come from the character most of the time.One side fireball is not well done , i'm working on it, thanks very much for this.
-Hitting the side of a special platform doesn't activate it. Why not? The bottom works.Because it will be a mess for casual players , vertical platforms have also some sides wich doesnt light up (up and down sides ^^)
Also you can use that side to slide down and escape a tricky situation
-I have no idea why a single platform turned red as I was leaving a room. Other times, platforms turned blue again for no apparent reason.No , no like i said , the game is far from being finished on the presentation side
This development , i left it a while ago
In the end of the game , platforms will turn in some colors and depending of the colors , if you touch them , you loose a life point
Sometimes you will return back in the temple !
-It would be nice if I could reset a room when I mess up a jump and know I can no longer beat it. It's annoying to have to purposely die in that sort of situation.I dunno , that could be way too easy ?
I'm noting this command , see if i can do something like that
-The Help feature sometimes draws hints that are misaligned with the platforms.yzep i know , that happened because i left that part undevelopped and i changed many times the platforms puzzle design and since i always changed , i let it go , i'll develop it back when i'll have all the puzzles done and final
-The collision box for the player is a lot bigger than the actual sprite, so I keep getting kill without actually touching anything.You know , that's what i said earlier , the heroine is a placeholder and even the hitbox are basic one
That great , cause when i'll fix that , it will be better
Thanks very much , i note that
-I like that completed rooms are saved, but why do I have to run all the way through them again? EDIT: The checkpoint statues really don't look like what they are. I thought they were either backgrounds or dangers that I shouldn't get close to, so I kept avoiding them. Maybe you should make an unavoidable one early on so players know what they are.Hahahah , i'm sorry ! XD
It was a placeholder again and i need fast a drawing , (still their eyes are green when you turn them on XD ) so i drew some shit very fast , yes they are saves , they save also what you did if every thing works well.
For example one boss can be beaten at any place in the Temple and when you beat it , if you validate that action , if you die , you'll go back and see the corpse of the boss exactly where you beat it !!!!
-The death count failed to go up once I started using checkpoints.humm , weird , i'll look into it
Thanks !
-The game gets choppy and unplayable once I start running at full-speed.One another player told me that , i did a bad thing with some assets (the black blocks)
I'm working with them and it's already way better !! (i'm happy )
Personally, I think the puzzles seem decent but it's just not my type of game. I got sick of doing the same type of thing over and over again, so I stopped. On the technical side, I think the biggest issues are the camera and the choppiness. I stopped at the first level with two silver bombs/apples (No idea what they're meant to be).That make me sad.
Please , What kind of action can make you interested in the game ?
You stopped here ?
I told the tester , this part is tricky
For the collectibles , i coded them , it's for unlocking the real ending of the game or unlocking the new game+ (i'm still thinking their utility)