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TIGSource ForumsPlayerGamesSuper Mario Maker
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ProgramGamer
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« Reply #100 on: October 01, 2015, 07:42:07 PM »

Alright, who told the speed runners about Mario Maker?
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gimymblert
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« Reply #101 on: October 01, 2015, 07:47:54 PM »

shhhhhhh!!!!
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Armageddon
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« Reply #102 on: October 01, 2015, 07:49:23 PM »

I wonder if Nintendo will ever patch any of these moves out of the game and it'll break a ton of these ultra hacky hard levels.
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Mariofan0
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« Reply #103 on: October 02, 2015, 05:37:52 AM »

I'm figuring out the editor (and unlocking stuff) slowly. Biggest problem I'm having is working within the constraints and being satisfied with what's available rather than getting frustrated by its limitations. The first level I made was total garbage, and the second one was kinda meh, but I decided the third one might be worth uploading: F31A-0000-007E-498E

It's pretty short and moderately challenging. Contains lots of fire.

This Third stage have a name, so I can add it to the initial post?
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ThemsAllTook
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« Reply #104 on: October 02, 2015, 08:14:29 AM »

Fireleaf Fortress. I had a streamer play it, and they seemed to like it OK - I saw a few things I could improve, so hopefully the fourth one will be even better when I get around to building it.
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Tanner
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« Reply #105 on: October 02, 2015, 09:19:40 AM »

it sucks butt that this isn't on 3ds
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ProgramGamer
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« Reply #106 on: October 02, 2015, 10:29:21 AM »

it sucks butt that this isn't on 3ds
+1
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« Reply #107 on: October 02, 2015, 10:33:45 AM »

it sucks butt that this isn't on 3ds
to elaborate on this and comparisons to WarioWare DIY that CA was talking about: http://boingboing.net/2015/08/24/a-game-making-app-for-everyone.html

also this article is very good: http://arstechnica.com/gaming/2015/10/how-to-make-a-popular-super-mario-maker-level/
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« Reply #108 on: October 02, 2015, 10:50:44 AM »

yes, it's partly about the distribution stuff. also i think warioware diy was too unwieldy to use trying to do anything more complex than a timed 1 button press thing. it's actually less usable than even something like klik n play imo. on top of that it doesn't even give you access to all of the DS's functions. that way your minigames can never match the ones in sth like warioware touched. i gave up on it very quickly.

compare this with mario maker which is apparently extremely easy and fun to use and has ppl already creating some breathtaking stuff just a few weeks after its release.
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ProgramGamer
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« Reply #109 on: October 02, 2015, 10:53:51 AM »

Yeah but that was the point, you're not meant to use it for complex stuff. And even then, I was able to reproduce a "Mario Bros." like game complete with platforms and movement on it. It was meant for beginners, and it certainly served it's purpose for me! I would understand an experienced programmer finding it limited though. It's really just meant for minigames after all.

Edit: I'd like to mention that I recently moved to university, and the one game cartridge I brought with me on my 3DS was WarioWare DIY, simply because I wanted to be able to play all the stuff I made if I ever got nostalgic.
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gimymblert
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« Reply #110 on: October 02, 2015, 01:46:29 PM »




1BFE-0000-004C-BF4C
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gimymblert
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« Reply #111 on: October 02, 2015, 05:42:23 PM »



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« Reply #112 on: October 02, 2015, 05:59:15 PM »

warioware diy makes a lot more sense if you look at it as a sequel to mario paint
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gimymblert
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« Reply #113 on: October 02, 2015, 06:52:22 PM »

https://www.youtube.com/results?lclk=playlist&filters=playlist&search_query=mario+maker
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« Reply #114 on: October 02, 2015, 09:59:36 PM »

Here's some more from me.

"We Ride! Bonear Coaster!"       
5D25-0000-0083-3C6E
"Cause the vines are... Divine"   
97D2-0000-0080-F309
"Alex Screams"                   
C3A7-0000-0075-0FB6
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Conker
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« Reply #115 on: October 03, 2015, 07:26:23 AM »

So disappointed in this games featured maps

90% are those dumb automatic maps, gotta go like 5 pages in to find the good stuff
Hard to get players on your maps unless you're a streamer too

Great game though, lame community
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ThemsAllTook
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« Reply #116 on: October 03, 2015, 01:25:30 PM »

It makes pretty much a perfect stream game, though. At any time, you can look at the Twitch directory for Super Mario Maker, find someone with a relatively small audience playing viewer levels (somewhere around 15 viewers seems to be the sweet spot), submit your level code, and watch them play it. Doing this is also likely to show you some cool levels submitted by other viewers.

Discovery within the game definitely needs work. The expert 100 Mario challenge occasionally hands me some good courses, but I have to go through a lot of garbage to get to them. Featured levels seem to have a slightly better signal to noise ratio, but still require sifting through a lot of stuff.

Why the hell are automatic courses so popular?
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gimymblert
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« Reply #117 on: October 03, 2015, 03:03:57 PM »

Automatic is popular because they provide the stimulation, showcase skill and are plain spectacular, also zero frustration, so even though you don't play it it's easy to star, even in the case of player preferring gameplay, its' the lowest common denominator, emphasis on common, it remove any struggle to the starring.

What the system need is a tagging/category system, so we can have filter for automatic, tutorial, puzzle, chaos, hardcore, etc... Also a world mode too Huh?

It's amazing that the only hardcore hardcore level is super meat boy, who was an homage to super mario bros and now a name brand of itself. It's going full circle.
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gimymblert
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« Reply #118 on: October 03, 2015, 03:17:40 PM »

5406 0000 0071 faff
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ProgramGamer
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« Reply #119 on: October 03, 2015, 04:32:46 PM »

Why can't you at least share our levels by way of QR codes? Doesn't the WiiU controller have a front facing cam?
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