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TIGSource ForumsPlayerGamesSuper Mario Maker
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gimymblert
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« Reply #160 on: October 27, 2015, 09:19:15 PM »




 Hand Clap My Word!
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SirNiko
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« Reply #161 on: October 28, 2015, 02:10:38 PM »

Everyone here knows that the first thing that will happen is a bunch of levels where the checkpoint kills you when you reload from it.

Chainable items will be used to make puzzle levels where you have to hit the item blocks in the correct order to get the items you need to win.
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mks
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« Reply #162 on: October 28, 2015, 02:25:59 PM »

New software update brings mid-level checkpoints and new courses to Super Mario Maker

Quote
On Nov. 4, a free software update for the Super Mario Maker game brings new content to the hit title for the Wii U console. These include the ability to add mid-level checkpoints to levels, as well as the addition of Course World categories that highlight new levels from Nintendo and partner creators outside Nintendo.[...]
To date, players have uploaded more than 3.3 million levels globally,[...]
Following the update, players can also insert power-ups that are dependent on Mario’s status. For example, by attaching a Super Mushroom to a Fire Flower and placing it inside a block, Mario will receive the Super Mushroom when he is small, and the Fire Flower when he is large.[...]

http://www.nintendo.com/whatsnew/detail/y4CXKkMg2o_eC5_U0mA2vxeb05Q8Gyc0

I want this gam magical piece of software



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Glyph
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« Reply #163 on: October 28, 2015, 05:31:20 PM »

Everyone here knows that the first thing that will happen is a bunch of levels where the checkpoint kills you when you reload from it.

Chainable items will be used to make puzzle levels where you have to hit the item blocks in the correct order to get the items you need to win.

You have to beat the level from the start and then from the checkpoint, as shown in the video. I'm sure a lot of people will make levels that make the checkpoint actively punish you for grabbing though (make beating the level become near-impossible or take longer, I mean)
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« Reply #164 on: October 28, 2015, 05:38:24 PM »

I wonder; if you select the restart level option, will you restart from the flag or not? Or will you be given an option?
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gimymblert
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« Reply #165 on: October 29, 2015, 11:59:36 AM »




Code ID: 6C37-0000-00B6-7DAE




Code ID: F3C3-0000-00BB-8381

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gimymblert
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« Reply #166 on: November 06, 2015, 05:46:16 PM »

ogawd OGAWD DAMNNNNN


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gimymblert
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« Reply #167 on: November 06, 2015, 05:52:22 PM »

nintendo patched all teh interesting glitch anyway, that's sad
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gimymblert
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« Reply #168 on: November 08, 2015, 03:54:42 PM »

Pack it up



this is the perfect level
Course ID: BC5E-0000-00D4-CD7C
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gimymblert
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« Reply #169 on: November 09, 2015, 12:47:10 PM »

try the bowser course in the official nintendo employee, very very good
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gimymblert
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« Reply #170 on: November 12, 2015, 10:41:37 PM »


http://kotaku.com/mario-maker-is-getting-a-better-way-to-find-good-course-1742223816

mario maker search tool by tag and other
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s0
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« Reply #171 on: November 13, 2015, 03:32:12 AM »

pls port this to 3ds already you fuckeres
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Mariofan0
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« Reply #172 on: November 13, 2015, 08:42:25 AM »

Hopefully they do make a 3DS Version, & hopefully they add Super Mario Land 2, & New Super Mario Bros. 2 content to the game at some point.
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gimymblert
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« Reply #173 on: November 13, 2015, 11:25:15 AM »

This is the game where people crave dlc and would not despise them, not even micro transaction, this is the game that is not giving them that, fucked up world.
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gimymblert
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« Reply #174 on: November 13, 2015, 12:20:12 PM »

http://www.polygon.com/features/2015/11/11/9703302/weird-super-mario-maker-nintendo-interview

Quote
Early in Super Mario Maker’s development, Nintendo higher ups brought in a stockpile of children’s toys for the staff.

Those in charge, including Producer Takashi Tezuka and Senior Director Yoshikazu Yamashita, spent days watching the team poke and prod at the small pieces of plastic, such as a bird that sits on the rim of a cup and dips down as the cup shakes. They wanted to see which toys bored the team and which held interest over time. Like a focus group without a two-way mirror.

 Mario Maker art
The broad idea, says Yamashita, was to get the team out of its comfort zone and to start thinking of new types of interaction, regardless of whether they happened on a screen or would traditionally make sense in a video game. And then more specifically, to see if any of them would apply to Mario Maker.

...
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« Reply #175 on: November 13, 2015, 01:56:14 PM »

haha that is amazing
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gimymblert
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« Reply #176 on: November 17, 2015, 11:45:31 PM »




level design
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gimymblert
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« Reply #177 on: November 20, 2015, 12:34:25 PM »

https://www.youtube.com/playlist?list=PLaDrN74SfdT6SYVWeF706YNj_OpEIqbO5
Devs Make Mario - New Episodes Each Wednesday!
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gimymblert
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« Reply #178 on: November 26, 2015, 07:29:24 PM »





Super Mario Maker - Nintendo Direct Portal Site Reveal Discussion

Crazy nintendo speculation time.
It's not within the game because mobile and tablet. Can send file while playing the game on the monitor, creating a two screen situation. Will teach people to use the online ecology they are prepping.
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gimymblert
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« Reply #179 on: December 02, 2015, 01:28:06 PM »




 ID: A960-0000-0101-3F67
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