Razz
Level 6
subtle shitposter
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« Reply #20 on: September 15, 2015, 03:42:07 AM » |
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I have the game, been playing it quite a bit since it came out. it's true that the editor is extremely limited, but at the same time it's mario so the controls feel nice and the popularity means that there are some extremely talented people out there making levels. it also helps that they made the editor really fun to tinker with -- the game even sings out the name of every single item you put down to fit the music, it's a neat touch that I'm surprised doesn't annoy me
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gimymblert
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« Reply #21 on: September 15, 2015, 05:25:45 PM » |
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I have been amazing level with amazing idea, I don't think it's too limited at all.
It does not have all the option a true mario has, but god damn some people have good idea!
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gimymblert
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« Reply #22 on: September 15, 2015, 08:45:03 PM » |
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LucasMaxBros
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« Reply #23 on: September 15, 2015, 09:26:26 PM » |
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I'll post some of my level IDs on here if anyone wishes to try em out. I plan on making multiple "Saga's" that's themed after an enemy. So far I have 3 levels designed primarily around Goomba's as the main enemies.
I REALLY hope some of my levels get played on a video someday. Be exciting to witness!
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DarKKendO
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« Reply #24 on: September 16, 2015, 12:09:50 AM » |
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Once I picked this game up I just can't put it down. Level design was always one of my weaker areas so hopefully playing this will make it a bit better
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eyeliner
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« Reply #25 on: September 16, 2015, 01:25:28 AM » |
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I wanna see some levels with the cloud/bumper blocks only.
I remember some romhacks that had levels like that and the only way to proceed is just jump on the first and just let Mario bump, jump and hop to the finish.
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Yeah.
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LucasMaxBros
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« Reply #26 on: September 16, 2015, 01:56:27 AM » |
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OMG...I spent, like, 2 hours+ on this level just a bit ago. It's called Chongys Castle. I'll get the ID. I still can't believe I beat it. It was HARD. Literally Kaizo level hard. So many deaths...
Here's the ID: BC93-0000-0026-A341
Also, here are my levels(Go to my profile to see the rest of them) ID: 39AF-0000-0035-183B (Goomba Saga I)
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gimymblert
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« Reply #27 on: September 16, 2015, 11:13:50 AM » |
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Let's share video
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s0
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« Reply #28 on: September 16, 2015, 11:28:58 AM » |
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so this is basically little big planet except with actual good core mechanics?
are there any plans to bring it to 3ds? i don't have a wii u and don't want one.
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Fallsburg
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« Reply #29 on: September 16, 2015, 11:49:05 AM » |
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Man, they dropped the ball on not having a 3DS version. It would be perfect (perhaps with some concessions like no custom sounds for space considerations).
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s0
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« Reply #30 on: September 16, 2015, 11:50:28 AM » |
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(perhaps with some concessions like no custom sounds for space considerations).
why? the 3ds can support up to 32gb sd cards.
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gimymblert
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« Reply #31 on: September 16, 2015, 12:45:30 PM » |
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Mariofan0
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« Reply #32 on: September 17, 2015, 12:07:16 AM » |
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Hi everyone! I'm back! Been busy getting a new Laptop, and of course tinkering with Mario Maker. Really loving The editor, & I came up with a couple dozen stages I really enjoy & I thought I'd share the ID Codes so you can find Them, & Me if you guys wanted.
Molten Caverns - 5AAF-0000-0041-031A Pop'n Pipe Plateau - 5EF7-0000-0033-3F56 Big Bang Barrage! - 4084-0000-0031-28A4 Hot Under Pressure! - 1E18-0000-0040-7095 Lakitu's Jumping Hillside Jam! - 82BC-0000-003E-5E47 Hot Castle Trapeze! - 4341-0000-0041-5A90 Cold Motion - 0FDC-0000-0044-3E99
Why not take a look, and tell me what you guys think? (Assuming of course that you have the game to do that.)
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You wanted a signature? Boy I bet you're dissapointed.
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DarKKendO
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« Reply #33 on: September 17, 2015, 12:21:34 AM » |
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This one was pretty funny
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DarKKendO
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« Reply #34 on: September 17, 2015, 12:24:04 AM » |
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I've only spent a short time on SMM so far but I'm completely in love with it. I've seen a few level codes pop up here and there but I just thought it would be handy to have somewhere that we could share our levels that's easy to find
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Mariofan0
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« Reply #35 on: September 17, 2015, 12:46:46 AM » |
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Agreed, I'll repost my personal favorites from my own collection here.
Big Bang Barrage! - 4084-0000-0031-28A4 Molten Caverns - 5AAF-0000-0041-031A Pop'n Pipe Plateau - 5EF7-0000-0033-3F56 Lakitu's Jumping Hillside Jam! - 82BC-0000-003E-5E47 Hot Under Pressure! - 1E18-0000-0040-7095 Hot Castle Trapeze! - 4341-0000-0041-5A90 Cold Motion - 0FDC-0000-0044-3E99
I hope you all will take a look, & let me know what you think.
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You wanted a signature? Boy I bet you're dissapointed.
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gimymblert
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« Reply #36 on: September 17, 2015, 06:31:15 AM » |
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Fifth
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« Reply #37 on: September 17, 2015, 11:16:39 AM » |
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Alright, might as well add what I've made so far:
A ghost house with some tricks: 95FE-0000-0033-26BB A Bob-omb-themed airship: CFAE-0000-003E-E9A1 A sort of puzzle-y level using an enemy gimmick: BDFF-0000-0042-F6EE
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Fifth
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« Reply #38 on: September 17, 2015, 11:54:29 AM » |
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Agreed, I'll repost my personal favorites from my own collection here.
Big Bang Barrage! - 4084-0000-0031-28A4 Molten Caverns - 5AAF-0000-0041-031A Pop'n Pipe Plateau - 5EF7-0000-0033-3F56 Lakitu's Jumping Hillside Jam! - 82BC-0000-003E-5E47 Hot Under Pressure! - 1E18-0000-0040-7095 Hot Castle Trapeze! - 4341-0000-0041-5A90 Cold Motion - 0FDC-0000-0044-3E99
I hope you all will take a look, & let me know what you think.
You have some pretty nice levels there! I like the idea of using the doors to properly align the timing of the moving platforms. I liked the Molten Caverns the best, as it captured a nice feeling of exploration. I think the Big Bang Barrage was the weakest, simply because of that Lakitu from the beginning. He was just off-screen for almost the entire level, dropping Bob-ombs on you, so you'd never be able to predict them. It felt like a really unfair thing to have to deal with the whole time.
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SirNiko
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« Reply #39 on: September 17, 2015, 01:45:21 PM » |
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It highlights how the "run" button made no sense for the original Super Mario Bros, and is just a confusing concept to novice platformer players.
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