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TIGSource ForumsJobsCollaborations3D Hack 'n Slash RPG, needs 3D Animator / Technical Artist
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Author Topic: 3D Hack 'n Slash RPG, needs 3D Animator / Technical Artist  (Read 1124 times)
BlightDev
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« on: September 07, 2015, 03:56:22 PM »

Hello all,

My name is Mark and I'm part of a two man development team currently working on a single player, action RPG named Blight.

PS: You may need to click the images to see them fully

What is Blight?

Blight  is a 3D hack ‘n slash, action/horror role playing game set in the post  apocalyptic medieval fantasy world of Berigan. Blight has been in heavy  development since May 2015 by a 2 man development team. It’s being  created with the Unity 5 engine for the PC, which will be distributed  via Steam through Greenlight.

Blight blends traditional hack ‘n  slash combat with a blend of werewolf inspired abilities. Stab, bite and  pounce your way through the unforgiving world of Berigan.

There's plenty more info on the game and progress images on our new website



Current Progress

Up  until now we’ve kept the project and our progress very much to  ourselves. We have the bulk of our design documentation looking  relatively solid, our initial prototype is progressing incredibly well  and already has beginnings of several key features implemented along  with a playable environment.





Our  biggest obstacle so far has been the lack of art and custom animations.  We're currently making use of the Unity Asset Store for a bulk of our  environment art, but we've had to create our own placeholder character  models for the project, as well as the occasional custom animation.

Neither of us are artists or animators, so we really need your help!



Roles Required

You can also view all of the required roles on our website here

Character / Creature Concept Artist


Able  to create various concepts for characters, creatures, as well as  medieval fantasy armours and weaponry for them. There’s plenty of  documentation to assist in this process. Other duties will include  supplying 3D Character Artists with turn around images and other  detailed images to assist with creation of 3D models.

  • Although not necessary, experience with environmental and architecture concept art would be a huge benefit.
  • Great attitude and an interest in the game
  • Skype – We don’t require voice communication via Skype, but we currently use it as a means of communication

3D Character Animator & Technical Artist


Currently  our animations are either from various asset packs from the Unity  store, or ones we’ve made ourselves to showcase certain features and  abilities. We are not animators, so we’re in desperate need for someone  who is experienced with 3D animation to take on this role.

  • Experience with character rigging
  • Knowledge and experience of root motion
  • Knowledge or desire to learn Unity’s Mechanim system
  • Although not essential, previous experience animating digitigrade characters would be highly beneficial
  • Great attitude and an interest in the game
  • Skype – We don’t require voice communication via Skype, but we currently use it as a means of communication

3D Character / Creature Modeller


The  current 3D character models are all placeholder models which (other  than the red dummy character) are all created by us. We need a new 3D  character modeller to recreate these models.

  • Experience with high to low poly workflow, involving high polygon character sculpts and texturing
  • Knowledge or desire to learn PBR
  • Although not essential, an ability rig your own character would be beneficial
  • Great attitude and an interest in the game
  • Skype – We don’t require voice communication via Skype, but we currently use it as a means of communication

Environment / Architectural Concept Artist


Able  to create various concepts for buildings, environments and scenes.  There’s plenty of documentation to assist in this process. Initially  your task will be create concept art that better represents the game’s  environment locations.

  • Although not necessary, experience with character/creature concept art would be a huge benefit.
  • Great attitude and an interest in the game
  • Skype – We don’t require voice communication via Skype, but we currently use it as a means of communication

3D Environment / Prop Modeller


The  bulk of our props and environment models are from various asset packs  found on the Unity asset store. These are currently adequate for the  most part, but we would like to replace or at the very least enhance  these packs to really suit the theme of the game. There are also a  variety of props which will need creating.

  • Experience with high to low poly workflow, involving high polygon sculpts
  • Strong hard surface modelling techniques
  • Knowledge or desire to learn PBR
  • Great attitude and an interest in the game
  • Skype – We don’t require voice communication via Skype, but we currently use it as a means of communication

What Can You Expect From Us?


Firstly,  dedication and commitment. We want this project to succeed and we have  and will continue put many hours into the development of the project.

You’ll  get full credit for any of the work you do on the project. If it’s  visual or audio, we’ll have no problem with you putting it on your  portfolio website.

Currently our budget is low, so we’re looking  for collaborators who are looking for a fun but serious project to work  on. We will get funded on this project but we’re going to need a solid  prototype and prove we’re both dedicated and serious about completing  project.

Once funded everyone who has helped on the project will be rewarded for their efforts.

How to Apply

You can apply through the website or by sending us an email to [email protected]

Please  add the job title you’re applying for in the subject and include a link  to your portfolio and or any examples. Feel free to include any other  information relevant to your application or even questions if you have  any.

You'll also be able to keep up to date on our progress either via our new dev blog on our website, or on our new project on IndieDB.

Thanks for reading.
« Last Edit: September 14, 2015, 11:23:38 AM by BlightDev » Logged
BlightDev
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« Reply #1 on: September 14, 2015, 11:23:13 AM »

Hey all,

We've managed to fill all the current roles for the moment, but we're still looking for one extra 3D animator to help out on the project.

Thanks
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