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Hideous
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« Reply #15 on: March 04, 2009, 03:14:04 AM » |
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Beware, enemies:  The enemies have shadows, but it's just a test. The idea is that it might make it easier to aim, but I don't think it really does any difference. They kind of look nice though. I can now make models in Sketchup and convert them with my converter, it's a pretty easy setup  Collision detection is almost half way or something, it sort of works, but sometimes acts pretty unexpectedly, so making it work better is my next plan, but unfortunately first there is sleep and school... You should give me that converter 
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In a world where ugly babies rule supreme...
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ras
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« Reply #16 on: March 04, 2009, 07:29:17 AM » |
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New screenshot:  Updates: New color system makes the color transitions look nice Enemies move all pretty now (wave sine) Player has health and lives Cockpit flashes red when you get hit Players rate of fire and speed slightly increases when it kills a "group" of enemies, also the cockpit flashes yellow. I will probably instead make them drop powerups that you need to catch. Video should come soon, but my internet connection is really slow, so it might take awhile... About the converter, perhaps if someone is interested after I post the first build or so.
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Synnah
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« Reply #17 on: March 04, 2009, 07:46:37 AM » |
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Oooh, it's like a 3D Geometry Wars! Nice colours.
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"What's that thing at the end of the large intestine? Because that's exactly what you've done here." - Ray Smuckles, Achewood. My music. Will compose for free!
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ras
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« Reply #18 on: March 04, 2009, 08:32:55 AM » |
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Bad news on that video thing, I am not used to making videos so they look bad and take up too much space for my measly internet connection. There is some good news though, I am instead of a video working on releasing a build. I am going to implement some new kind of enemy or something to spice things up and make the difficulty increase over time and then I will release it.
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nihilocrat
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« Reply #19 on: March 04, 2009, 08:52:20 AM » |
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These vector entries are tempting me to ditch my realistic space sim for some game where you just randomly blow up a bunch of floating tetrahedrons.
Looks pretty awesome!
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ras
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« Reply #20 on: March 04, 2009, 09:26:35 AM » |
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Ok, here is the build: EliminH8.zipControl the ship with arrow keys and shoot with space. Escape pauses. If you destroy an entire group of enemies your cockpit flashes yellow and you either get better control or higher rate of fire. The ship is destroyed after 3 hits, and you have 3 lives. Avoid destruction. I've noticed an occasional bug, sometimes the screen turns completely white (but the game continues running) - press escape to pause to fix it. I think I know why this happens, so I should be able to fix it. Comments and critique is very much welcome.
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Inanimate
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« Reply #21 on: March 04, 2009, 10:27:45 PM » |
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Okay, may I suggest a targeting reticule, and also some better firing rate and control? Yeah, you did say that we would get these upped if we destroy a group of enemies, but so far it's been really hard to do that.
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Günter
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« Reply #22 on: March 05, 2009, 11:44:12 PM » |
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The upgrades could use a bit of tuning, but only a tiny bit. It was really easy to get upgrades to start with, but it jumps up in difficulty so much when the ships get stronger that it becomes incredibly difficult to get upgrades. I would suggest either making more of the upgrades count towards rate of fire and making them slightly more powerful, or making the upgrades for more difficult enemies more powerful. As for the aiming reticule, I don't think you need one. What you should do is make the cockpit more prominent so you can use the vertice in the middle of the screen as your crosshairs in the heat of the moment. I managed to do it early on, but it tends to fade into the background with all you've got going on in the graphics.
Aside from those quibbles I'm really digging it so far. This is the only game (so far) that I've been interested in enough to download the demo.
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ras
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« Reply #23 on: March 06, 2009, 10:01:28 AM » |
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Thanks a lot for your comments, I haven't had time to work on it since the release and won't for a couple of days but I appreciate your comments and I will keep them in mind when I get time to at least think about the game.
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Synnah
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« Reply #24 on: March 07, 2009, 04:28:04 AM » |
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This is pretty nice! I have a couple of suggestions, also;
Like Günter said, the power-ups don't add enough to your firepower, so eventually the enemies become too difficult to destroy entire groups of them. The difficulty of the enemies should only increase when your firepower increases, really, otherwise you'll get into a state where if the player messes up too many times, the enemies will become too strong for them to realistically destroy. This way the player is powering up in order to score more points, not because not doing so makes the enemies too difficult for them to beat. Some kind of display of the current fire rate and ship speed would be nice, too; perhaps a bar on either side of the cockpit showing the individual levels. It's good to let the player know how powerful they are.
Also, I found a few bugs; Z and X seem to speed up and slow down the craft, and generally make things unplayable. Are these debug keys? Also, taking focus away from the window breaks things quite badly, and the game stops responding.
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"What's that thing at the end of the large intestine? Because that's exactly what you've done here." - Ray Smuckles, Achewood. My music. Will compose for free!
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Aaron P
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« Reply #25 on: March 07, 2009, 11:16:09 AM » |
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I crash by left clicking every time.  Interesting so far though. Surreal atmosphere with the blur...
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JLJac
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« Reply #26 on: March 07, 2009, 11:20:52 AM » |
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Cool  The only thing I would change is the controls, to me they are a bit too slow and floaty, I'd like more responsive, fast-moving controls, for a better hardcore feel.
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ras
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« Reply #27 on: March 17, 2009, 03:34:50 PM » |
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Unfortunately I have not been able to work on this very much, there are loads of things I would like to add but I probably won't have enough time. Here is the newest build anyway: EliminH8.zipI've added a boss (but only one, so it repeats...), tweaked the gameplay quite a lot and added some sort of levels (but only 3, so they repeat after that, and they are quite similar since I haven't had time to make new enemies). Still, it is a lot more fun (IMO) than before, so please give it a try and tell me what you think.
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