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rj
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« Reply #1 on: September 26, 2015, 02:57:42 PM » |
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gimymblert
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« Reply #3 on: September 28, 2015, 01:29:57 PM » |
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subscribe
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7Soul
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« Reply #4 on: September 28, 2015, 02:20:14 PM » |
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SolarLune
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« Reply #5 on: September 28, 2015, 09:21:56 PM » |
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Posting to follow, yeah.
I've done low-poly 3D art here and there, but haven't posted or made anything much recently. It's fun to do and see in action, for sure!
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Indiana-Jonas
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« Reply #7 on: October 14, 2015, 05:01:09 AM » |
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Thank you all for the recommendations! I know a few of these artists you recommended!
Feel free to keep posting recommendations if you just stumble upon this thread or come up with anything more ~
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Chip
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« Reply #8 on: October 14, 2015, 06:38:04 AM » |
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sodap
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« Reply #9 on: October 18, 2015, 08:34:43 AM » |
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I don't know how to make 3d models, but I love this style. Do you think it would be a good starting point or too complicated for a beginner? any good tutorials?
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Indiana-Jonas
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« Reply #10 on: November 09, 2015, 03:48:33 AM » |
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I don't know how to make 3d models, but I love this style. Do you think it would be a good starting point or too complicated for a beginner? any good tutorials?
There's always a bit of a learning curve in 3d software as it's somewhat complex. Getting the hang of the actual modeling happens fairly fast, what's really hard (for me at least) is finding out how to render things properly or as I imagine them. Texturing can be quite a hassle too. The best tutorial I've used is this "low poly ninja blender tutorial" http://cgi.tutsplus.com/tutorials/creating-a-low-poly-ninja-game-character-using-blender-part-1--cg-16132It's very thorough.
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Richard Kain
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« Reply #12 on: November 25, 2015, 11:53:53 AM » |
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Ah, this takes me back. I started learning to do 3D modeling back in the late 90's, early 00's. Back then, low-poly modeling was not merely a style, it was a necessity. Most people, even enthusiastic PC gamers, didn't necessarily have 3D accelerator cards. You couldn't rely on capable rendering hardware, and the software was also not up to pushing an abundance of polygons. All 3D game art from that period had to keep the polygons as trim and tight as possible.
Due to this, a LOT of 3D artists came up with techniques and strategies to maximize how much utility they could get out of 3D modeling, animation, and texturing. They combined everything and shaved polys wherever they could, optimizing their models in ways that you just don't bother with these days. They got really good at squeezing as much detail as possible from what little they had to work with.
I remember entering competitions where the percentage of used UV texture space was taken into account. And where the quality of the rigging and deformation were crucial parts of the process. Effective low-poly modeling requires a completely different mindset from how we generally handle modeling today.
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sodap
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« Reply #13 on: November 26, 2015, 03:56:43 AM » |
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I don't know how to make 3d models, but I love this style. Do you think it would be a good starting point or too complicated for a beginner? any good tutorials?
There's always a bit of a learning curve in 3d software as it's somewhat complex. Getting the hang of the actual modeling happens fairly fast, what's really hard (for me at least) is finding out how to render things properly or as I imagine them. Texturing can be quite a hassle too. The best tutorial I've used is this "low poly ninja blender tutorial" http://cgi.tutsplus.com/tutorials/creating-a-low-poly-ninja-game-character-using-blender-part-1--cg-16132It's very thorough. thanks!!
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Indiana-Jonas
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« Reply #15 on: January 02, 2016, 03:44:38 AM » |
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Yes I would say so! Love that Frieza and those Undertale models is perf ~
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grayger
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« Reply #16 on: January 02, 2016, 07:14:50 AM » |
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Kenneth Fejer's stuff is very interesting. I love how he blends colorful, sharp pixel art textures with low poly works: http://www.kennethfejer.com/Awesome pixel arts & low poly.
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