Wow! Thank you guys! I am so glad you like it! Thank you for playing my game and giving fantastic feedback! I made some updates in response to your suggestions!
to both of you-
Did you prefer turbo-normal or chill-hard? Which do you think should be the default mode?
I've had trouble deciding this as I like them both, and its hard for me to say which one is more welcoming for newcomers.
Bb- I don't normally like bullet hell games either. I didn't want to accidentally make one so I gave gaper the power to not only destroy bullets but heal off them. Parts that have waves of bullets can bring you right back to full health, forcing me to design other ways to challenge to the player than pretty slow moving patterns of bullets.
unless you are playing on easy mode, or normal-chill I can assure you the basic shot(blood bullets) is the worst damage per second in the game. its faster, with practice easier and in my opinion more fun to take down enemies using the full array of gaspers attacks. See the guide I wrote for a more in depth break down on the different attacks.
I agree the difficulty of the duck on the tower is out of place, I have made his throwing speed and speed of thrown objects lower. Its a lot easier now to arc a bullet over the plank while dodging plates.
I can and more death sounds!
In fact if you want you can submit your own and I might include it. A short wav file of you making a death moan.
I may have the game pick a random sound from a list of moans every time an creature bites the blood bullet.
The duck wizard will be in the game! All the ducks from the intro will be there, as bosses scattered across the game.
I have been saving them as the last boss fights I program as they will be the most complex.
There are many gaps in the game to fill. I should make that more clear on the website.
Rudly dude-
I agree the frogs are extreemly derpy. They were the first sprites I drew and some of the worst. While I am open on doing rework on any art in the game that communicates poorly to the player important information like if its about to attack, If I do redraw those frogs it will be a while from now. I don't want to do any more drawing than I have to. Especially thinking about how I would have to recreate that mountain of dead frogs from the intro! I'm really glad you liked the design of the sprites, I sketched most of them out in a couple of minutes, I don't enjoy drawing but somehow I've gotten 185 sprites deep with gasper's journey
and the backlog of things I need to draw and animate before the game is finished is still quite large. (In my dreams at this point a talented artist swoops in and offers to help me finish animating my game and polish up my current sprites)
I think you are on to something about those early levels being too intense, I lowered their intensity(the variable I use in the random level generator to decide how often it can make new enemies). Let me know if you think its better.
Fun fact- the final boss fight of the demo is literally the object I use to do random level generation for all the levels in gasper. He just normally hangs out off screen.