People are missing the greatest thing to observe from this thread: how the consumer perceive two different things as the same, just because it shares aspects of a common theme. As gamedevs we should be aware of that, because we can't simply tell them how the two things are different.
Although I think the games do have quite a few things in common, and the devs were clearly inspired by SoC, that's still a fair point. How people perceive something creates random expectations.
I've seen games being torn apart by the public because it wasn't what they expected it to be. Sometimes it's bad advertising from the game devs, creating the impression it is something else, while in others it's just bad luck. A linear FPS being released in the open world era will be criticized for its linearity.