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TIGSource ForumsDeveloperDesignTitan Souls vs Shadow of the Colossus (DISCUSS!)
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Author Topic: Titan Souls vs Shadow of the Colossus (DISCUSS!)  (Read 1375 times)
quantumpotato
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« on: September 26, 2015, 01:30:14 PM »

Which is more fun?
What do you like better about each of them?
What can they learn from each other?
« Last Edit: September 26, 2015, 05:08:47 PM by quantumpotato » Logged

mks
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« Reply #1 on: September 26, 2015, 01:47:50 PM »

Nitpick Theater: the game is called Shadow of the Colossus

Haven't played Titan Souls and can't answer your questions, sorry.
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rj
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« Reply #2 on: September 26, 2015, 01:49:19 PM »

they are completely different games

they can learn nothing from each other. neither is in development anymore.

there is almost nothing comparable about the two besides that sotc inspired ts and the big bosses thing
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Cobralad
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« Reply #3 on: September 27, 2015, 03:17:28 AM »

titan souls is a game for some stremaer to get yelly faces at
no poor soul should endulge into its dum checkpoint backtracking
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« Reply #4 on: September 27, 2015, 03:30:30 AM »

sotc manages to take an "empty" world and make it atmospheric and full of mystery. titan souls' world is pointless busywork between boss fights.
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Mittens
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« Reply #5 on: September 27, 2015, 03:40:13 AM »

shadowofthecololol is a really good game
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Schoq
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« Reply #6 on: September 27, 2015, 04:46:46 AM »

the heck is titan souls even honestly
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« Reply #7 on: September 27, 2015, 06:59:19 AM »

the heck is titan souls even honestly

indi gam
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Oddball
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« Reply #8 on: September 27, 2015, 07:28:09 AM »

If no one is going to actually discuss design in this thread then you should probably move it General.
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« Reply #9 on: September 27, 2015, 04:16:47 PM »

Personally, I think comparing these two games makes as much sense as comparing Loz: Link to the Past and LoZ: Ocarina of Time.

Yes, they're thematically similar and built around the same ideas, but their execution of those ideas are entirely different. One is a top-down action-oriented game while the other is a 3D story-driven experience. One game has an element of verticality to it while the other puts an emphasis on fighting bosses in confined spaces. One was made by a very large team while the other was constructed by a smaller team. It's hard to give a definitive answer as to which is better because they do things so differently.
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« Reply #10 on: February 08, 2016, 07:53:57 AM »

IMO the best thing about Titan Souls was probably an unintentional feature.
You can just go right into the game files and replace some sprites because they're just unencrypted uncompressed .pngs.
It made modding new skins for the bosses and player character really easy.
It's a small feature, but for something as lacking in content as Titan Souls was compared to its price, it was good.
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« Reply #11 on: February 08, 2016, 11:22:26 AM »

People are missing the greatest thing to observe from this thread: how the consumer perceive two different things as the same, just because it shares aspects of a common theme. As gamedevs we should be aware of that, because we can't simply tell them how the two things are different.
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diegzumillo
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« Reply #12 on: February 09, 2016, 12:01:42 PM »

People are missing the greatest thing to observe from this thread: how the consumer perceive two different things as the same, just because it shares aspects of a common theme. As gamedevs we should be aware of that, because we can't simply tell them how the two things are different.

Although I think the games do have quite a few things in common, and the devs were clearly inspired by SoC, that's still a fair point. How people perceive something creates random expectations.

I've seen games being torn apart by the public because it wasn't what they expected it to be. Sometimes it's bad advertising from the game devs, creating the impression it is something else, while in others it's just bad luck. A linear FPS being released in the open world era will be criticized for its linearity.
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