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TIGSource ForumsDeveloperPlaytestingLiving--A Political Game
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thewojnartist
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« on: September 29, 2015, 02:35:49 PM »

Hello. I made this game with a team a while ago for an "Art Games" class in college. The goal of the assignment was to make a game that represented a political or topical standpoint. Although the professor loved it, I'm still wondering how I can better express the message in the form of gameplay, as the game is admittedly quite light on that. If I can get any feedback on that, that would be great, even if I have to make an entirely different game in response.

WARNING: The subject matter of the game is very sensitive and may be a trigger for some people. It is also a very debated subject, and I don't mean any insult towards those of an opposing opinion. I just aim to open up honest discussion on the subject in a unique way. Feel free to disagree, but please be civil when it comes to feedback.

https://www.dropbox.com/s/ig8gwb4s8d3mj1d/Living_v1.3.exe?dl=0

Edit: Oops! Forgot a screenshot! Here an image of the title screen, just to avoid spoilers:

« Last Edit: September 29, 2015, 05:20:06 PM by WojWorks » Logged
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