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TIGSource ForumsDeveloperPlaytestingFourteen
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Author Topic: Fourteen  (Read 358 times)
Obsidantion
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« on: October 02, 2015, 08:04:12 PM »

Fourteen is a game in which you try to escape a fortress by solving its puzzles. The magic number is fourteen.
The art was made by the artists of RLTiles and Dungeon Crawl Stone Soup (http://opengameart.org/content/dungeon-crawl-32x32-tiles).
The music was made by Alexandr Zhelanov (http://opengameart.org/content/mystical-theme).

The game can be found at http://gamejolt.com/games/fourteen/94873.

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Ramus
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« Reply #1 on: October 04, 2015, 11:21:17 AM »

Hey there,

I played the game a bit. Up until level 9/14. It took a few seconds to get the ruleset, and then I was on solving the puzzles! The first two levels were fun, but after that I realised there wouldn't be more variation. I stopped playing a bit later.

Yes, the puzzles are challenging and they're different every time. But to be fun for 14 levels the game needs more puzzle mechanics. Think along the lines of blocks behaving differently, tiles you can only step on once, etc...

Lastly, add sound effects! Just a simple sound for shoving a stone and moving the character would make the game feel more complete.
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