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TIGSource ForumsPlayerGeneralWhat is the biggest problem of one man video game developer?
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Author Topic: What is the biggest problem of one man video game developer?  (Read 5407 times)
Superb Joe
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« Reply #40 on: October 13, 2015, 09:16:16 AM »

it seems to me that a lot of people here would find that their computer game making activities would benefit from taking a break from computer game making and getting your house in order, then making computer games in orderly schedule gaps you have in a regular functioning life. theyre just games man.

I literally cannot organize my house, because I live in a university residence room that is barely big enough to contain basic living furniture such as a bed, a desk and a cupboard. I literally have nothing better to do than to program stuff and do homework all the time. Also I play games sometimes.
i mean your biopsychosocial house, bitch. forgive my rudeness
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gimymblert
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« Reply #41 on: October 13, 2015, 10:24:36 AM »

Indie life is the preview of a base income, culture based society
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« Reply #42 on: October 13, 2015, 11:37:10 AM »

Biggest problem for me is using a computer, too many distractions. Too many shows to watch. Too many cartoons. Too many games to play. I get drag down the inspiration rabbit hole a little too often.  Shrug

protip: get a laptop and go to places without wifi
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ProgramGamer
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« Reply #43 on: October 13, 2015, 11:55:21 AM »

Or just yank out your Ethernet cable?
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« Reply #44 on: October 13, 2015, 12:04:00 PM »

Won't work
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Schoq
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« Reply #45 on: October 13, 2015, 12:14:25 PM »

how do you do any kind of work without internet access though
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ProgramGamer
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« Reply #46 on: October 13, 2015, 12:32:50 PM »

Create an account for work and an account for games?
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Canned Turkey
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« Reply #47 on: October 13, 2015, 01:12:34 PM »

how do you do any kind of work without internet access though

It's surprising how easy this is when you just do it.
I've gone on vacation and done more work in the car ride than a weekend at home, only because at home there's so much distractions when you have the internet.
Like writing this post.

Also, having a PDF manual for whatever you're programming with is a must, GMstudio has a built in manual so I don't have to google search every dang error I run into.

I'll get back to work.
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« Reply #48 on: October 13, 2015, 02:46:32 PM »

i think the question should be: how do you do any kind of work WITH internet access?
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ProgramGamer
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« Reply #49 on: October 13, 2015, 02:57:54 PM »

Yep. Been more productive on my 3DS so far than on my computer (yes really).
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« Reply #50 on: October 13, 2015, 05:25:53 PM »

I'm sure this is not the BIGGEST problem, but one problem is falling in love with one's own early prototype.

Symptoms:
  • playing it progressively a lot longer than going on with the dev
  • starting to appreciate all the random/unintended quirks

Consequences:
  • no time spent dev-ving --> no progress
  • premature, therefore useless, fine tuning --> no progress
  • psychologically impossible to change or give up any aspect of it, no matter how small, unintended, or flawed, because you came to appreciate it --> no progress
  • ultimately: stuck with a half baked game only you like / understand / can play at all


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« Reply #51 on: October 13, 2015, 05:45:53 PM »

* The time you will focus on your game will be giganormous!, even for a low-level game.
* It's easy to lose control of your game, unless you are organized.
* You will lose the motivation to do it, unless you are disciplined.
* If your game doesn't gain some views or support, the loneliness and poverty will consume you.

Trust me, I'm an expert on it... Cry
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gimymblert
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« Reply #52 on: October 13, 2015, 06:07:02 PM »



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Xonatron
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« Reply #53 on: October 15, 2015, 03:51:38 PM »

Yo, this is the most depressing thread on TIG.

Indeed!
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« Reply #54 on: November 01, 2015, 09:32:35 AM »

I'm sure this is not the BIGGEST problem, but one problem is falling in love with one's own early prototype.

Symptoms:
  • playing it progressively a lot longer than going on with the dev
  • starting to appreciate all the random/unintended quirks

Consequences:
  • no time spent dev-ving --> no progress
  • premature, therefore useless, fine tuning --> no progress
  • psychologically impossible to change or give up any aspect of it, no matter how small, unintended, or flawed, because you came to appreciate it --> no progress
  • ultimately: stuck with a half baked game only you like / understand / can play at all



oh god that's what I'm doing RIGHT NOW
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MeshGearFox
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« Reply #55 on: November 01, 2015, 12:37:17 PM »

yeedle eedle eedle deedle doot
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Suminsky
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« Reply #56 on: November 12, 2015, 07:38:33 PM »

I'm sure this is not the BIGGEST problem, but one problem is falling in love with one's own early prototype.

Symptoms:
  • playing it progressively a lot longer than going on with the dev
  • starting to appreciate all the random/unintended quirks

Consequences:
  • no time spent dev-ving --> no progress
  • premature, therefore useless, fine tuning --> no progress
  • psychologically impossible to change or give up any aspect of it, no matter how small, unintended, or flawed, because you came to appreciate it --> no progress
  • ultimately: stuck with a half baked game only you like / understand / can play at all


OMG..done it all..didnt know this was a thing.
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s0
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« Reply #57 on: November 13, 2015, 02:47:20 PM »

weird, i don't enjoy playing my own games. actually that's the biggest gamedev problem for me, i get burned out on playtesting.
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Conker
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« Reply #58 on: November 13, 2015, 03:04:05 PM »

weird, i don't enjoy playing my own games. actually that's the biggest gamedev problem for me, i get burned out on playtesting.

same
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swordofkings128
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« Reply #59 on: November 15, 2015, 08:14:09 PM »

I agree. I've always enjoyed making my games infinitely more than playing them. I suppose it's hard for one's game to be "fun" to the developer... if you're a one person team you've built all the graphics, sound and code and have played the game 100 times just in small chunks over and over again to make sure all is working exactly as intended.
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