I was expecting you to go a bit more along a cartoony direction, like Splatoon or Team Fortress 2, what with the water shooting aspect. But it seems like you're going for a far more sober representation? I wasn't expecting medieval villages, and contemporary cities and farms. Is this because you're using asset packs from the Unity Asset Store? I'm sure I've seen that farm before, and the medieval buildings look very familiar too.
DizzyDoo, I do understand very well about your concerns. Indeed, some of the assets in Medieval map are mixed with some elements from Unity Asset Store. But I can assure that most of them (assets in Medieval map) are placeholders as we built to form the most basic vision of environments in our project. However, assets and elements in the City and Farm maps are completely made by ourselves. Due to the fact that Battle Splash is still under development, the overall graphics can be changed and improved to be better and more original than this current state.
As for your question about water shooting aspect, we don't want to reveal everything at this moment since we're adding more contents and balancing the gameplay. But we can tell that water shooting features will be heavily influenced on the enjoyment of summer's water fights.
Regarding the sober representation, we're just showing the environment rendering test and it doesn't represent the general quality of Battle Splash. However, most of the city, village and farms scene are intended to be based on our original story. The game’s story is about a girl who created an Augmented/Virtual Reality System which allows her not only to create her own simulated worlds but also can be operated in a very compact space. Battle Splash (yes, that's the name of the program) is the very first game ever created on this system, featuring high-speed Water Balloons for faster and more intense Water Fights. In other words, the game's backstory allows us to make different maps and environments that don't need to be limited in a theme or a form.
It's still a long way for Battle Splash to be completed, but we're trying our best to make it a good game. We also welcome comments and feedbacks from you guys so that our studio can deliver the best experience for everyone. Once again, Thank you very much for your comment, DizzyDoo. I hope that you can continue to contribute feedbacks as well as follow our progress of the game. Have a good day! :D
(P/S: Your current project (The Eldritch Zookeeper) looks great and definitely has good potentials. Keep up with your work!)