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1075821 Posts in 44145 Topics- by 36117 Members - Latest Member: jessicarutch30

December 29, 2014, 08:05:31 AM
TIGSource ForumsPlayerGeneralHelp me do science
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Author Topic: Help me do science  (Read 6316 times)
Inanimate
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« Reply #40 on: March 07, 2009, 11:03:19 PM »

Yeah, the SSB series is because of the results, not in it's own right. The ways you can die always create laughter! He he he!
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fish
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« Reply #41 on: March 08, 2009, 08:48:30 AM »

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« Reply #42 on: March 08, 2009, 08:53:07 AM »

Fish keeps taking the ones I forget, and it makes me sad.

I think being able to dress up in the children's clothes is the best part. But the Servbot helmets are incredibly awesome.
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« Reply #43 on: March 08, 2009, 09:04:25 AM »

i played most of that game in drag.

with a servbot helmet.
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fish
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« Reply #44 on: March 08, 2009, 09:04:56 AM »

also, everything wario ware.
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« Reply #45 on: March 08, 2009, 12:47:38 PM »

Anybody here played Chulip?

That game is the epitome of Japanese humor, where it's so insane that you can't help but laugh. You play as a little boy who moves in next door to the girl of his dreams, but in order to win her over, he has to become a stronger lover. How does he do this? By seducing every living thing in the town and kissing them. Man, woman, child, underground telephone monster, doesn't matter. Because it's all in the name... of love!

 
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« Reply #46 on: March 08, 2009, 04:08:37 PM »

Banjo-Kazooie Nuts&Bolts is incredibly well written. There's so many jokes and sightgags. They even make fun of the changes made to the series.
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« Reply #47 on: March 14, 2009, 03:18:32 PM »

Hey dudes, sorry for falling off the face of the earth for a bit there. Damn flu season.

Thanks for all the thoughtful replies. I was surprised that so many of you pointed to old adventure games as examples of "humor," but I guess they were some of the last big games to make the writing a selling point. I also can't believe that "zany" sold so well, but the early 90s were a different time.

A few of you stumbled upon topics I'm going to get into during my talk, e.g. satire and user-generated content. I think I've got enough examples here now, so thanks for weighing in.

What I'm looking for now is an example of some spectacularly bad writing. Maybe even specific lines, if you happen to remember them. Bonus points if said writing takes place in a cutscene that is immediately followed by an ambush and some spectacularly graphic killing. Basically, I'm looking for a scene that I can use to make a straw man illustrate a point about writing in action games.

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« Reply #48 on: March 15, 2009, 04:57:36 AM »

I think the Resident Evil games are particularly famous for bad writing.

Edit: Haha, Chulip is the japanese Leisure Suit Larry. :D
« Last Edit: March 15, 2009, 05:15:52 AM by McAirwaffle » Logged
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« Reply #49 on: March 16, 2009, 10:43:42 AM »

What I'm looking for now is an example of some spectacularly bad writing. Maybe even specific lines, if you happen to remember them. Bonus points if said writing takes place in a cutscene that is immediately followed by an ambush and some spectacularly graphic killing. Basically, I'm looking for a scene that I can use to make a straw man illustrate a point about writing in action games.
I think the Resident Evil games are particularly famous for bad writing.

Yes, there are several cutscenes from the first Resident Evil that may be useful:

'The master of unlocking'
'Jill sandwich'
'It's really powerful, especially against living things'

I think you get the idea...
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« Reply #50 on: March 16, 2009, 11:31:45 AM »

What I'm looking for now is an example of some spectacularly bad writing. Maybe even specific lines, if you happen to remember them. Bonus points if said writing takes place in a cutscene that is immediately followed by an ambush and some spectacularly graphic killing. Basically, I'm looking for a scene that I can use to make a straw man illustrate a point about writing in action games.

Last Alert:
Final boss: "Why would a hireling soldier like you go through so much trouble to torment me? Why?!"
Player: "Garcian! No one can hire my feelings!"

The site Audio Atrocities should be helpful in finding some absolutely terrible videogame writing and voice acting.
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« Reply #51 on: March 16, 2009, 11:55:42 AM »

"What is a man? A miserable pile of secrets!"
-Castlevania: Symphony Of The Night
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« Reply #52 on: March 16, 2009, 02:33:08 PM »

Richter Belmont: Die, monster! You don't belong in this world!

Dracula: It was not by my hand that I am once again given flesh! I was called here by humans who wish to pay me tribute!

Richter: Tribute? You steal men's souls, and make them your slaves!

Dracula: I suppose the same could be said of all religions...

Richter: Your words are as empty as your soul! Mankind ill needs a savior such as you!

Dracula: What is a man? A miserable little pile of secrets! But enough talk... Have at you!


(And yes, that was from memory.)
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« Reply #53 on: March 16, 2009, 04:44:28 PM »

Richter Belmont: Die, monster! You don't belong in this world!

Dracula: It was not by my hand that I am once again given flesh! I was called here by humans who wish to pay me tribute!

Richter: Tribute? You steal men's souls, and make them your slaves!

Dracula: I suppose the same could be said of all religions...

Richter: Your words are as empty as your soul! Mankind ill needs a savior such as you!

Dracula: What is a man? A miserable little pile of secrets! But enough talk... Have at you!


(And yes, that was from memory.)
http://www.youtube.com/watch?v=fhcaj8UHD9I&feature=related
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« Reply #54 on: March 16, 2009, 05:25:45 PM »

House of the Dead II: "We're meeting G over there".

The delivery is important to that one though.

If you want to have a go at action games, how about Gears of War II:

"There's a shitload of locusts down there"
"More like ten shitloads"

Jesus wept...

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« Reply #55 on: March 17, 2009, 07:06:55 AM »

Ha ha! These are great, keep 'em coming. I feel like these lines would lend themselves well to a coffeehouse setting and/or a dramatic reading.
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« Reply #56 on: March 17, 2009, 08:42:29 AM »

I AM ERROR
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« Reply #57 on: March 17, 2009, 12:30:33 PM »

Ha ha! These are great, keep 'em coming. I feel like these lines would lend themselves well to a coffeehouse setting and/or a dramatic reading.

That sounds like a GDC breakout session waiting to happen. Especially if they could be declaimed in the manner of Shakespearean actors, one hand on breast and one outstretched...
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« Reply #58 on: March 17, 2009, 02:14:57 PM »

Ha ha! These are great, keep 'em coming. I feel like these lines would lend themselves well to a coffeehouse setting and/or a dramatic reading.

That sounds like a GDC breakout session waiting to happen. Especially if they could be declaimed in the manner of Shakespearean actors, one hand on breast and one outstretched...

Alas, poor [insert game character], I knew him, [insert game character].
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« Reply #59 on: March 17, 2009, 02:35:40 PM »

Forsooth! What light through yonder window breaks? Tis the east, and Aeris is the sun.
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