I'm trying to make a first person dungeon crawler. The good news it's easy to make these look good using assets from the Unity Asset Store. I don't think they're easy to make distinct with assets like those. So I thought, why not try vertex color / flat shaded dungeon look?
Ugh.
I don't know what to do. Should I increase the polygons of the wall? Make individual bricks? Do I need to make more 3D detail to replace the detail lost without using textures?
The ability to make vertex colored models with the restrictions involved is appealing, but not if they look horrible like this looks. Using ANY texture looks better. Unless I just go all-in?
Right now I'm at the point where just making it look generic (but good) is winning over making it distinct (and ugly.)