Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411411 Posts in 69360 Topics- by 58415 Members - Latest Member: sophi_26

April 15, 2024, 08:49:47 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogs★ Intergalactic Road Warriors ★ Alpha on Early Access
Pages: 1 ... 4 5 [6] 7 8 ... 10
Print
Author Topic: ★ Intergalactic Road Warriors ★ Alpha on Early Access  (Read 17590 times)
JobLeonard
Level 10
*****



View Profile
« Reply #100 on: November 19, 2015, 07:17:47 AM »

 Hand Any Key Epileptic
Logged
Rilem
Level 1
*


Pirate King


View Profile WWW
« Reply #101 on: November 19, 2015, 07:34:04 AM »

but THIS is the afterburn:

Logged

JobLeonard
Level 10
*****



View Profile
« Reply #102 on: November 19, 2015, 08:25:19 AM »



Logged
Rilem
Level 1
*


Pirate King


View Profile WWW
« Reply #103 on: November 20, 2015, 02:16:47 AM »

Chopping up cars today, because your ride will be fully customisable.



Even though I've chopped only 3 cars up now, it's already fun to mix and match.
Colors will also be free to choose of course.
Logged

kwakkie
Level 0
***



View Profile
« Reply #104 on: November 20, 2015, 03:05:38 AM »

Nice to see other dutchies kicking ass in here!  Gentleman
Logged

fingerman
Level 1
*



View Profile WWW
« Reply #105 on: November 20, 2015, 04:40:19 AM »

Looking good again!
Logged
bauer
Level 1
*


Codes games & makes music


View Profile WWW
« Reply #106 on: November 20, 2015, 07:24:50 AM »

That crash gif looks amazing! Beer!
Logged

Rilem
Level 1
*


Pirate King


View Profile WWW
« Reply #107 on: November 21, 2015, 09:10:49 AM »

Thanks guys. Smiley

Logged

JobLeonard
Level 10
*****



View Profile
« Reply #108 on: November 21, 2015, 11:10:35 AM »

The braking is a bit anticlimactic compared to the rest.
Logged
wonman321
Level 0
***


View Profile
« Reply #109 on: November 21, 2015, 11:27:24 AM »

Okay, It look extremely crazy right now.
People need it  Hand Any Key Lips Sealed
Logged

Monsters X Monsters: Devlog

Twitter | Facebook
gimymblert
Level 10
*****


The archivest master, leader of all documents


View Profile
« Reply #110 on: November 21, 2015, 01:09:09 PM »

Thanks guys. Smiley



So now you have an animated intro? is that out of the budget? wouldn't the gameplay look odd near it?
Logged

Rilem
Level 1
*


Pirate King


View Profile WWW
« Reply #111 on: November 23, 2015, 01:50:16 AM »

yes

studio trigger will be doing the animated intro
Logged

Rilem
Level 1
*


Pirate King


View Profile WWW
« Reply #112 on: November 23, 2015, 11:51:40 PM »

new videolog btw:

Logged

JobLeonard
Level 10
*****



View Profile
« Reply #113 on: November 24, 2015, 04:40:11 AM »

Quote
"Once implemented the first thing [that] happened was that you'd start backflipping in jumps to aim your guns at the car behind your or below you. Destroying the cars like this felt totally badass."

You literally implemented

... but with guns?
Logged
Seiseki
Level 5
*****


Starmancer


View Profile WWW
« Reply #114 on: November 24, 2015, 05:06:27 AM »

Delicious pixel art!
Logged

Rilem
Level 1
*


Pirate King


View Profile WWW
« Reply #115 on: November 24, 2015, 05:34:29 AM »

You literally implemented

... but with guns?
Yes bscly. :D
Logged

JobLeonard
Level 10
*****



View Profile
« Reply #116 on: November 24, 2015, 06:37:09 AM »

Since tilting = aiming, I guesss "tilt speed" could become a valuable stat for the racecars which you could use as a trade-off when choosing car parts, similar to acceleration/top speed and weight/handling in Mario Kart
Logged
Cranktrain
Level 4
****


making gams


View Profile WWW
« Reply #117 on: November 24, 2015, 08:09:47 AM »

...because your ride will be fully customisable.

Lovely! Now I'm imagining a 'Career' mode where the player takes part in races, earning money to upgrade the car and the weapons.
Logged

Rilem
Level 1
*


Pirate King


View Profile WWW
« Reply #118 on: November 24, 2015, 09:45:24 AM »

Good guesses and ideas! Smiley That's exactly where we're heading with the game.

Tilt speed (handling) would indeed become a valuable stat! But also defense, because a heavy car might accelerate a bit slower, but it can take more punishment from bullets etc.

Logged

Birdorf
Level 1
*


View Profile
« Reply #119 on: November 24, 2015, 10:19:14 AM »

This is looking good.

Was singing this while I was reading through the thread (not out loud - I'm not a complete nutter).



Logged
Pages: 1 ... 4 5 [6] 7 8 ... 10
Print
Jump to:  

Theme orange-lt created by panic