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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsCockpit CompetitionU-2009 - submarine simulation [techdemo]
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Phvli
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« on: March 07, 2009, 10:39:26 AM »

March 15th: Download techdemo (for win32).
_______

I was working on a submarine game when I heard about this compo. I'm in with my "U-2009".
Here are the first screenshots:


Player controls a Diesel/electric submarine by typing commands like "full speed ahead" in a chat window. Crew puts them into practice after a proper reaction time (~1 s). Some devices, periscope for instance, can be controlled directly with arrow keys though.

Firing torpedoes requires player to aqcuire correct data for the Torpedo Data Computer, so no point and shoot arcade gaming is to be expected. By sinking ships player earns credits he/she can spend on friendly shipyards to buy improvements.

There are eight stations in the game with different looks and functions: bridge, periscope, sonar, tactical map, control room, deck and flak guns and a torpedo management station. Not all of these are available until player buys required equipment. Equipment can also be destroyed by hostile fire, in which case the player needs to visit a shipyard and buy replacements.

I'm planning to include a campaign mode of 20 missions and several single scenarios. Every scenario happens on the same world map, but it's huge or at least hugeish.
« Last Edit: March 15, 2009, 03:35:44 AM by Phvli » Logged
fiber optic asparagus
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« Reply #1 on: March 07, 2009, 11:24:10 AM »

 Grin
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reetva
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« Reply #2 on: March 07, 2009, 12:09:49 PM »

Well, if you started work on this before the compo began, you're not qualified for judging.
Game looks great, though.  Smiley
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Phvli
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« Reply #3 on: March 07, 2009, 12:48:49 PM »

Well, if you started work on this before the compo began, you're not qualified for judging.

I started this at the end of February, just didn't know about the compo then.
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Fuzz
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« Reply #4 on: March 07, 2009, 02:15:23 PM »

Well, if you started work on this before the compo began, you're not qualified for judging.

I started this at the end of February, just didn't know about the compo then.
I think you're in the clear, if that's the case.
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increpare
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« Reply #5 on: March 07, 2009, 04:15:31 PM »

excellent!  I was a big fan of silent hunter 2 (though I don't think I ever did anything...I liked the music and ambience as much as anything, I guess...)
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Pishtaco
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« Reply #6 on: March 07, 2009, 11:21:58 PM »

J'attendrai.  Gentleman
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Derek
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« Reply #7 on: March 08, 2009, 02:27:54 PM »

If you started after the compo was announced, I think that qualifies.  Looks great!
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Alehkhs
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...why not?


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« Reply #8 on: March 08, 2009, 04:59:50 PM »

Huzzah! Another underwater game for me to enjoy!

Looks awesome!
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Phvli
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« Reply #9 on: March 13, 2009, 08:25:52 AM »

I changed the resolution to 640 x 480, added some eye candy and I like the results:


Now I'm gonna concentrate on enemy AI and torpedo data computer. I think soon would be a good time to release a beta.
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Mikademus
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« Reply #10 on: March 13, 2009, 08:50:44 AM »

Love the EGA look of the last screenshot!
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Phvli
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« Reply #11 on: March 13, 2009, 09:00:50 AM »

Love the EGA look of the last screenshot!

Thanks, but I was wondering if it is too shiny for a submarine.
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Bergotronic
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« Reply #12 on: March 13, 2009, 09:35:01 AM »

Love the EGA look of the last screenshot!

Thanks, but I was wondering if it is too shiny for a submarine.

This is 2009! Everything is shiny!
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Phvli
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« Reply #13 on: March 15, 2009, 03:30:13 AM »


submarine-2009_betav0.2.rar

Lets see if i can finish this in time. There's still enemy AI to implement, some scenarios to make and bugs to fix
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Pishtaco
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« Reply #14 on: March 15, 2009, 03:47:26 AM »

I love the shimmery water; not completely sold on the shimmery land. But overall, this is looking fantastic.  Gentleman Is it raycast? And what is the flag that your submarine is flying (if that's what the outside view shows)?

I'm finding it difficult to get my bearings; some kind of compass pointer would be good, as well as the numbers. And I don't know what to type. The tab key dumps me instantly to the desktop.
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« Reply #15 on: April 07, 2009, 12:49:58 PM »

Hey, did you manage to finish this, or at least get some more progress?
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« Reply #16 on: June 22, 2009, 08:13:30 AM »

hi i really love your work its cool
me too love sub games
i have some questions about the game and i will be thankfull
if u e mail me


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