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1075825 Posts in 44145 Topics- by 36119 Members - Latest Member: propmaster

December 29, 2014, 08:56:18 AM
TIGSource ForumsPlayerGeneralGames with organic stages/enemies
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Author Topic: Games with organic stages/enemies  (Read 7117 times)
Don Andy
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« on: March 07, 2009, 06:31:59 PM »

Hey guys, can you suggest me any games that have organic stages or enemies, akin to the Mother Alien/Red Falcon levels in Contra, or the organic stages in Gradius? You know, with disturbing organic levels and weirdly mutated enemies.

For some reason I dig these sort of stages/games, but they're not really that easy to search for. I think it's the combination of fascination and being completely grossed out that makes me like these levels so much.
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Fifth
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« Reply #1 on: March 07, 2009, 06:51:25 PM »

Ugh, those kinds of stages always disturb me.  Something about the feel of being inside another organism...

The first one that comes to mind for me is Clanker from Banjo-Kazooie.  For being half-machine, it really got the feel spot-on.
I also remember one stage from Shinobi III that might be more what you're asking about, where the walls are all made of undulating bio-matter, with this odd, gooey monster in the background trying to shoot you the whole time...
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ChevyRay
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« Reply #2 on: March 07, 2009, 06:52:52 PM »

In Legend Of Zelda: Ocarina of Time, one of the dungeons takes place inside the belly of a huge fish. Also, in Kingdom Hearts, on of the worlds takes place inside Monstro the whale from Pinocchio.

But this is actually being inside an organic being Tongue not QUITE what you were talking about, I think. The only other thing that comes to mind is Silent Hill 3.
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David Pittman
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« Reply #3 on: March 07, 2009, 06:53:40 PM »

The Body of the Many in System Shock 2. For the concept at least, if not the execution. It's the penultimate stage in the game, and you begin it by jettisoning an escape pod into this fleshy mass that has grown around the spaceship. It belongs to the Many, the hive mind species that has been infecting everyone on board, and so you end up crawling through this wonderfully disgusting network of squishy tunnels, sphincters, and oversized teeth to finally destroy its brain. It was a great idea, marred slightly by an engine that handled cold steel environments much better than organic ones, and because it was a simple, linear mission in a convoluted maze of a level, a stark contrast to the cerebral design of the rest of the game.
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Xion
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« Reply #4 on: March 07, 2009, 07:25:02 PM »

The long-ass tunnel in Battletoads?
The frog boss in Yoshi's Island?
Inside Jabu Jabu in Zelda:OoT

edit: ah, 3 new posts before I hit post...
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Tazi
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« Reply #5 on: March 07, 2009, 07:27:28 PM »

Xenon 2: Megablast for DOS, it's full of that organic stuff & enemies I think:

http://www.youtube.com/watch?v=oHSMYkFO2r0

Also, in Beneath A Steel Sky the last part of the game takes place in an organic supercomputer, like this:
http://www.youtube.com/watch?v=EEVfNhgFWWM (okay, I know it's really not that much)

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Türbo Bröther
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« Reply #6 on: March 07, 2009, 07:42:05 PM »

About all of R-Type.
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moi
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« Reply #7 on: March 07, 2009, 07:48:32 PM »

About any japanese game between 1986 and 1992
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« Reply #8 on: March 07, 2009, 07:54:20 PM »

Abadox! Beer!



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Seth
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« Reply #9 on: March 07, 2009, 08:05:26 PM »

damn you beat me to it

I used to play abadox all the time, only with the cheat codes, of course. It was hard as fuck
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Moth
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« Reply #10 on: March 07, 2009, 08:30:44 PM »

I came into this topic thinking "post abadox", but apparently I have been beaten to the punch as well.

Oh well, at least I'll get to be the guy who posts Galshell - Blood Red Skies (nsfw). It's a Japanese indie title kind of similar to Abadox in that it's all inside an organism, but dissimilar in the fact it is kinda terrifying.
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Soulliard
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« Reply #11 on: March 07, 2009, 08:43:42 PM »

Aquaria, believe it or not, has some freaky areas like the ones you're describing.
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William Broom
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« Reply #12 on: March 07, 2009, 09:56:02 PM »

You probably played it already, but Seiklus.
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AdamAtomic
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« Reply #13 on: March 07, 2009, 10:36:06 PM »

ok I had a post all written up here but NWOGBBV and Declan Gage pretty much summed it up!  Good luck on your meat level quest!
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« Reply #14 on: March 07, 2009, 11:04:55 PM »

aquaria has a stage like this

I think you fight a god inside the body of another god

I may have not paid attention to the exact relationship between gods at the time
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letsap
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« Reply #15 on: March 07, 2009, 11:10:45 PM »

The entire final area of Xardion is like that. Despite being a flawed game, the concept of fighting inside of a giant intestinal planet is pretty insane.
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« Reply #16 on: March 08, 2009, 12:59:16 AM »

There are a few levels in locoroco taking place in the body of giant animals.



But it's still awfully cute.
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Core Xii
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« Reply #17 on: March 08, 2009, 04:50:47 AM »

Super B.C. Kid, or as it's known in the US, Super Bonk, on the SNES. A lot of enemies, instead of just killing you, swallow you whole. Then you have to play through the enemy's insides to get out. Smiley (also there's a chapter taking place in the body of a big monster)
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TheSpaceMan
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« Reply #18 on: March 08, 2009, 05:05:28 AM »

Actually being afrait to mention it here. But Gears 2 got one of the few meaty levels that I have "liked" to the extent you can like a meaty level.
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JLJac
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« Reply #19 on: March 08, 2009, 05:14:28 AM »

The one in gears was just weird and tasteless. This is how it should look:

http://blog.ascendantjustice.com/halo-3/hindsight-halo-3/cortana/

http://www.ascendantjustice.com/files/cocop/Cortana/Cortana%20Large/ChiefOverlook-large.jpg
http://www.ascendantjustice.com/files/cocop/Cortana/Cortana%20Large/PelicanAfar-large.jpg


I loved those stages in Loco Roco!
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