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TheSpaceMan
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« Reply #20 on: March 08, 2009, 05:30:58 AM » |
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This is where we apperently disagree.  I found the meat level in gears quite logicaly explained, it did make sense from the games point of view. It actually followed a somewhat working biological design. And we finally got rid of the "If we let something muteate everywhere and apply it a pink and yellow texture, people will be scared" halo look. ^^ I never ever enjoyed a single meat level in Halo. Hehe.
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Don Andy
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« Reply #21 on: March 08, 2009, 05:46:03 AM » |
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Thanks for all the suggestions so far guys. A lot of these I already played but there where also quite a few I knew but never expected them to have meaty levels. Also, if this turns into a Halo vs Gears argument I'm going to hunt and gun both of you down personally 
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Cheater‽
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« Reply #24 on: March 08, 2009, 02:57:53 PM » |
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One of World of Goo's levels.
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Don Andy
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« Reply #25 on: March 08, 2009, 03:29:39 PM » |
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I'd like to add myself Monster Maulers for the Arcade that I just stumbled upon. The game is basically a fighter (like Street Fighter) just with bosses instead of normal opponents. One of these bosses is "Brainy" which is like a huge brain monster inside an organic level (starts at 5:12 in the video below). http://www.youtube.com/watch?v=EuUjCbDHCJI
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Ina Vegt
Level 1
Girl Game Developer
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« Reply #26 on: March 08, 2009, 03:36:45 PM » |
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The .hack video games have quite a view of those, but they're really just a skin, and are pretty much the same as the other dungeon skins.
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GregWS
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« Reply #27 on: March 08, 2009, 03:55:59 PM » |
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The final section of Metroid Prime was pretty organic, and incredibly weird. There were all these teeth-like forms everywhere, and it was totally screwed up. It worked really well as a contrast from the rest of the game, which was organic in the normal sense.
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Smithy
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« Reply #28 on: March 08, 2009, 04:12:09 PM » |
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The final stage in the (poorly named) deep fighter game for dreamcast was organic. You delve into the body of a strange hive alien and blow it up, as is the time tested and best way to resolve any situation. Like my goddamned piece of shit truck.
Writing about this makes me want to own a dreamcast again.
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Devlin
Guest
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« Reply #29 on: March 08, 2009, 07:26:14 PM » |
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Ruins area, EP1. Phantasy Star Online. While not entirely organic, there are fleshy-things pulsating on the walls and under glass sheets.
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Shade Jackrabbit
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« Reply #30 on: March 08, 2009, 08:22:12 PM » |
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Well, the giant spaceship that you're on (well, I guess "in" fits) in PREY is alive. It's pretty awesome. Check out the demo at least, it's like the first hour of the game and is pretty cool.
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["Thread Reader" - Read a thread.]
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gunswordfist
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« Reply #31 on: March 08, 2009, 08:54:18 PM » |
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Ugh, those kinds of stages always disturb me. Something about the feel of being inside another organism...
The first one that comes to mind for me is Clanker from Banjo-Kazooie. For being half-machine, it really got the feel spot-on. I also remember one stage from Shinobi III that might be more what you're asking about, where the walls are all made of undulating bio-matter, with this odd, gooey monster in the background trying to shoot you the whole time...
I remember that level! It had a scifi little monsters jump out of glass tanks level before it. I loved that game. TC, I strongly recommend Contra Hard Corps for what you want. Thanks for all the suggestions so far guys. A lot of these I already played but there where also quite a few I knew but never expected them to have meaty levels. Also, if this turns into a Halo vs Gears argument I'm going to hunt and gun both of you down personally  Make sure you use a chainsaw rifle! Oh and you MUST play my favorite games with organic levels, Devil May Cry 1 and 3.
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Indie games I have purchased: Spelunky Shoot 1UP
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sergiocornaga
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« Reply #32 on: March 08, 2009, 11:16:02 PM » |
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Cosmo's Cosmic Adventure, an old Apogee game, had a couple of levels like this.  At the end of episode one, Cosmo got devoured by a big lizardy thing. This was the shareware episode, and I guess this was something of a cliffhanger ending to persuade people to buy episodes two and three.  As episode two opens, Cosmo is inside the beast. I think there's another one of these levels in episode three as well, for some reason.
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Don Andy
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« Reply #33 on: March 09, 2009, 02:22:58 AM » |
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I also found that playing anything Japanese with "Alien" in the title is bound to deliver at least one such a level.
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jute
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« Reply #35 on: March 09, 2009, 06:27:22 AM » |
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Hempuli‽
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« Reply #36 on: March 09, 2009, 07:40:16 AM » |
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That looks scary. :O
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Simon Andersson
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« Reply #37 on: March 09, 2009, 09:31:15 AM » |
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I don't know if it counts, but if it does, the whole Zerg race in Starcraft is beautifully organic.
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Synnah
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« Reply #38 on: March 09, 2009, 12:13:00 PM » |
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YES Xenon 2! Some really good organic stuff going on in this; I remember reading an interview with the Bitmap Brothers back in '89 or thereabouts, where they revealed that a lot of the inspiration for the enemies came from books on biology, and I think palaeontology too. Basically the game's five levels portrayed an evolution of life, from the first level's prehistoric creatures, up to... well, I never made it past level 3. I should really play it again. What's the best version? CD32?
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« Last Edit: March 09, 2009, 12:18:10 PM by Synnah »
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"What's that thing at the end of the large intestine? Because that's exactly what you've done here." - Ray Smuckles, Achewood. My music. Will compose for free!
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JLJac
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« Reply #39 on: March 09, 2009, 12:31:34 PM » |
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Well, the giant spaceship that you're on (well, I guess "in" fits) in PREY is alive. It's pretty awesome. Check out the demo at least, it's like the first hour of the game and is pretty cool.
Yeah, I'd recommend that. The demo is exactly as much prey you need to get tired of it, but it still has some of the game's best stuff. The new age stuff in prey bothered me, but I liked the idea of the ship. If I remember it correctly the ship is an extremely big organism that lives in space, and it travels between civilizations to kidnap their inhabitants. Once on the ship those creatures are controlled by it's very strong psychic presense, and are forced to stay on it and serve it while at the same time trying to survive in the intergalactic eco-system that has evolved onboard. And it captures technology too, and merges it into itself. That single idea is the thing that is awsome about prey. As a shooter it is horrific, and the characters and intrigue are laughable 
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