Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1075825 Posts in 44145 Topics- by 36119 Members - Latest Member: propmaster

December 29, 2014, 08:56:50 AM
TIGSource ForumsPlayerGeneralGames with organic stages/enemies
Pages: 1 2 3 [4]
Print
Author Topic: Games with organic stages/enemies  (Read 7118 times)
jute
Level 1
*



View Profile WWW
« Reply #60 on: March 13, 2009, 08:44:58 PM »



Logged

Don Andy
Level 10
*****


Andreas Kämper, Dandy, Tophat Andy

tophat@live.de
View Profile Email
« Reply #61 on: March 14, 2009, 06:17:30 AM »

That game would be pretty awesome, but I have a hard time seeing anything with all the bullets on the screen.
Logged
nayon
Level 5
*****


dickfish


View Profile Email
« Reply #62 on: March 14, 2009, 06:36:34 AM »

Reddish organic backgrounds with red bullets doesn't seem like a very smart idea.
Logged

null & void
Level 1
*


View Profile
« Reply #63 on: March 16, 2009, 07:51:29 AM »

I played Psyche Metal. It wasn't good (kind of slow), but it wasn't hard at all. I'm not exactly the queen of danmaku shooters either. Essentially everything moves just slow enough to be challenging without being impossible. This is also kind of the way the Galshell sequel worked. I didn't like either game beyond the art, though.
Logged
JLJac
Level 10
*****



View Profile
« Reply #64 on: March 21, 2009, 12:17:56 AM »

No, I've also never understood this thing with extremely many, extremely slow bullets. It seems kind of odd to me to be able to circle several times around a projectile :D

The art looks awsomely creepy though Shocked
Logged
Guert
Global Moderator
Level 10
******



View Profile WWW
« Reply #65 on: March 21, 2009, 10:45:37 AM »

Earthworm Jim's last stage, ButtVille, got you running around on Queen Slug-For-A-Butt. The level featured nerves-like decoration as well as other organic elements like claws and bones.

I don't have a pic but I do have a link for a playthrough on youtube right here.
Logged

wourme
Level 0
***



View Profile WWW
« Reply #66 on: March 21, 2009, 12:32:24 PM »

I think it's interesting when an area is kind of organic but really shouldn't be, as in parts of Silent Hill 2 and 4.

R-Type has been mentioned, but I think it's interesting that in R-Type Final, you go inside a boss from the original game. (That R-Type Final boss also happens to be as far as I can get without cheating.)
Logged
Pages: 1 2 3 [4]
Print
Jump to:  

Theme orange-lt created by panic