According to Wikipedia, The Flying Dutchman
is a ghost ship that can never go home, doomed to sail the oceans forever.
) contest entry will depict that ship's cockpit, and more precisely, the Bridge Deck
. The view will be entirely in realtime 3D, including the cockpit, that will remain almost fixed to the camera (in order to remain in the initial rules of the contest).
The ship will be modeled in a more or less accurate way, technically speaking, to focus on the immersion & visual appeal. "Zelda Wind Waker
" will probably be my main inspiration source.
The final delivery should be "game", with interactivity, and stuff to do.
Hey everyone !!
Here's the final version (Release Candidate 2).
The game plays from start to end, with a few bugs, probably TO PLAY THE GAME, read below
- Download & unzip
- install OpenAL
- install VC Redist 2008
- Click on Start.bat
I included all you need in the archive.Right click here to download the game.
Choose your language with the left & right keys, select with [CTRL] or [SPACE].
Press spacebar on the title screen to launch the game.
In game controls : <- and -> to control the aim, CTRL to shoot boulders.
Destroy the ships on your route, bit hitting them with the boulders.
If you don't destroy any of them, they will hold you back and you will never reach the island.
Use the compass to find the direction of the Island.
That's all !
RC2 Changes : Implementation of Japanese, English and French version.
I need to thank :
Emmanuel Julien / www.Nengine.fr
/ for providing the engine and tech. support.
Benoît Charcosset / maf464.free.fr / who composed the tunes I used.
Masami Tanzi / www.tanzi.jp
/ for the Japanese Translation.
... and more of the same : http://astrofra.com/posts/tig_contest/flying_dutchman/fd_10b.jpghttp://astrofra.com/posts/tig_contest/flying_dutchman/fd_10c.jpghttp://astrofra.com/posts/tig_contest/flying_dutchman/fd_10d.jpghttp://astrofra.com/posts/tig_contest/flying_dutchman/fd_08.jpg