|
Sir Raptor
|
 |
« Reply #1305 on: March 22, 2012, 08:56:33 AM » |
|
Idea: you play as a mechanic who repairs the giant computers that control research facilities when they start going crazy.
|
|
|
|
|
Logged
|
Apparently, my avatar is so awesome that the forum refuses to show it to the public.
|
|
|
|
Udderdude
|
 |
« Reply #1306 on: March 22, 2012, 09:01:12 AM » |
|
How crazy are we talking about, here .. regular crazy, or CRAZY crazy?
|
|
|
|
|
Logged
|
|
|
|
|
rivon
|
 |
« Reply #1307 on: March 22, 2012, 09:08:31 AM » |
|
Idea: you play as a mechanic who repairs the giant computers that control research facilities when they start going crazy.
This sounds very very good 
|
|
|
|
|
Logged
|
|
|
|
|
Sir Raptor
|
 |
« Reply #1308 on: March 22, 2012, 09:26:47 AM » |
|
How crazy are we talking about, here .. regular crazy, or CRAZY crazy?
SHODAN crazy, GlaDOS crazy, HAL 9000 crazy, that villain robot from Batman crazy, take your pick.
|
|
|
|
|
Logged
|
Apparently, my avatar is so awesome that the forum refuses to show it to the public.
|
|
|
|
Moczan
|
 |
« Reply #1309 on: March 25, 2012, 06:48:27 AM » |
|
I was recently thinking about a fighting game that resolves around the inner 'energy' as a main power of all characters. I take this concept from many japanese animes where the energy is a main indicator of person's power. The characters can both (depending on their skill of course) sense the energy and control how much they 'release' when being idle. Approaching a really powerful character would make the whole screen shake, distort and tear, rendering your character useless and stunned by fear, while showing your power to weaklings would make them drop on their knees. I see this game as an open-world free-roaming where you have to carefully pick your fights basing on the visual feedback you get while sensing the energy.
|
|
|
|
|
Logged
|
|
|
|
|
JMickle
|
 |
« Reply #1310 on: March 26, 2012, 10:59:11 AM » |
|
what's scouter say about his power level?
|
|
|
|
|
Logged
|
|
|
|
|
wademcgillis
Guest
|
 |
« Reply #1311 on: March 26, 2012, 02:05:16 PM » |
|
It's probably kinda low. 
|
|
|
|
|
Logged
|
|
|
|
|
Sir Raptor
|
 |
« Reply #1312 on: March 29, 2012, 02:52:22 PM » |
|
A tabletop style game where you are able to do the intrinsically impossible, as long as you can come up with a valid reason for why it would be logical.
For instance, say you have a wall you need to climb over. All you have on your person, for whatever reason, is a bag of ice cubes. Now, hot air rises, and cold air sinks, so if you let the cold air push down, it will lift you above the wall.
In other words, Troll Physics: The Tabletop Game.
|
|
|
|
|
Logged
|
Apparently, my avatar is so awesome that the forum refuses to show it to the public.
|
|
|
|
keo
Guest
|
 |
« Reply #1313 on: March 30, 2012, 01:11:32 AM » |
|
I was recently thinking about a fighting game that resolves around the inner 'energy' as a main power of all characters. I take this concept from many japanese animes where the energy is a main indicator of person's power. The characters can both (depending on their skill of course) sense the energy and control how much they 'release' when being idle. Approaching a really powerful character would make the whole screen shake, distort and tear, rendering your character useless and stunned by fear, while showing your power to weaklings would make them drop on their knees. I see this game as an open-world free-roaming where you have to carefully pick your fights basing on the visual feedback you get while sensing the energy.
That's a wicked idea. I think of shenmue do you practice tai chi or qi gong? If not practice it might be worth looking into for reference
|
|
|
|
|
Logged
|
|
|
|
|
EddieBytes
|
 |
« Reply #1314 on: March 30, 2012, 11:02:03 AM » |
|
"He used to be a human. Then he became a cyborg. But now, he's something else. He's something different. He's GreenSpawn!" Perhaps a bit cheesy, but meh.
|
|
|
|
|
Logged
|
|
|
|
|
Player Ʒ
|
 |
« Reply #1315 on: April 01, 2012, 12:58:31 PM » |
|
A tabletop style game where you are able to do the intrinsically impossible, as long as you can come up with a valid reason for why it would be logical.
For instance, say you have a wall you need to climb over. All you have on your person, for whatever reason, is a bag of ice cubes. Now, hot air rises, and cold air sinks, so if you let the cold air push down, it will lift you above the wall.
In other words, Troll Physics: The Tabletop Game.
Dungeons & Dragons, pal. That is, if you have a creative DM.
|
|
|
|
« Last Edit: April 01, 2012, 04:12:24 PM by Player 3 »
|
Logged
|
 > Empty
|
|
|
|
thatshelby
|
 |
« Reply #1316 on: April 02, 2012, 11:05:32 AM » |
|
I was recently thinking about a fighting game that resolves around the inner 'energy' as a main power of all characters. I take this concept from many japanese animes where the energy is a main indicator of person's power. The characters can both (depending on their skill of course) sense the energy and control how much they 'release' when being idle. Approaching a really powerful character would make the whole screen shake, distort and tear, rendering your character useless and stunned by fear, while showing your power to weaklings would make them drop on their knees. I see this game as an open-world free-roaming where you have to carefully pick your fights basing on the visual feedback you get while sensing the energy.
interesting concept. this is applied to a lot of street-fighter like fighting games, but i've never thought of it in a big-eat-small avoidance game.
|
|
|
|
|
Logged
|
|
|
|
|
IzzyReggie
|
 |
« Reply #1317 on: April 05, 2012, 08:58:10 AM » |
|
I was recently thinking about a fighting game that resolves around the inner 'energy' as a main power of all characters. I take this concept from many japanese animes where the energy is a main indicator of person's power. The characters can both (depending on their skill of course) sense the energy and control how much they 'release' when being idle. Approaching a really powerful character would make the whole screen shake, distort and tear, rendering your character useless and stunned by fear, while showing your power to weaklings would make them drop on their knees. I see this game as an open-world free-roaming where you have to carefully pick your fights basing on the visual feedback you get while sensing the energy.
Oh gosh, this is a game that I am making. Get out of my head!  edit: Except mine is more about 'normal' samurai and less about power levels and shaky screens.
|
|
|
|
|
Logged
|
|
|
|
|
Player Ʒ
|
 |
« Reply #1318 on: April 06, 2012, 06:56:44 PM » |
|
A surfing competition amongst the Greek gods. 
|
|
|
|
|
Logged
|
 > Empty
|
|
|
|
Mr.Migoo
|
 |
« Reply #1319 on: April 06, 2012, 09:26:51 PM » |
|
"A surfing competition amongst the Greek gods." -_- ...  YES PLEASE!
|
|
|
|
|
Logged
|
|
|
|
|