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Andy Wolff
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« Reply #15 on: March 08, 2009, 11:15:02 AM » |
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play as an immortal engineer who designs and produces traps and security for areas throughout history, such as the pyramids, ziggurats, various tombs, castles, secret storage areas of museums, and futuristic buildings
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salade
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« Reply #16 on: March 08, 2009, 11:27:06 AM » |
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Game i'm working on: a ninja game. that's it.(actually there is more, I promise)
game i'd like to see: an adventure game where you can travel to different parts of the day to garner clues about how to solve puzzles that occur previously in the day. a type of flashback ordeal.
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deadeye
First Manbaby Home
Level 10
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« Reply #17 on: March 08, 2009, 12:14:18 PM » |
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game i'd like to see: an adventure game where you can travel to different parts of the day to garner clues about how to solve puzzles that occur previously in the day. a type of flashback ordeal.
http://www.eyezmaze.com/chronon/v0/index.htmlWell, it's sorta the same idea 
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mirosurabu
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« Reply #18 on: March 08, 2009, 12:22:10 PM » |
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Game relying on interface which allows players to project their goals and reactions using I-statements.
Actually, one of my projects is based on that idea.
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KennEH!
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« Reply #19 on: March 08, 2009, 12:27:49 PM » |
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"A Simple Life"
I've always wanted to see a game that could combine the combat/platforming/action of an action game with stats/equipment/abilities of an RPG. Most games I found lose some features of what made each game great. Creating a game that can do this has been something I've always wanted to do.
Also I've mapped (some on paper, a lot in mind) a huge world with ares needing a lot of exploration. Mountains holding caves with winding pathways, cities with high buildings and so on.
Higher difficulty doesn't always mean beefed up enemies. I want to make enemies that are tough to beat even when their weaker because they think, not just attack blindly.
While still in the daydream phase, I've created huge dialog trees to make interacting with NPCs fun. You want Van to travel with you because of great stories of promiscuity, not just that his rifle can one hit zombies.
Oh and pets, lots of pets.
This game is way over my head and I don't have either the art or programming skills to ever get this off ground.
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Madness takes its toll please have exact change.
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Kneecaps
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« Reply #20 on: March 08, 2009, 12:33:04 PM » |
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An army of angry fish have taken over the local amusement park. Are you a bad enough dude to save the amusement park while not getting sick on any of the rides?
I personally think my idea is good enough to be Braid 2.
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Strong
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« Reply #21 on: March 08, 2009, 01:13:06 PM » |
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You're robbing a bank with three of your buddies. In the end, all the money you get will be split between the four of you. Unless, of course, one of you decides they want more money and takes care of one of the other robbers...
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J.W. Hendricks
Freeware Ninja
Level 10

Screenwriter looking to become game writer.
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« Reply #22 on: March 08, 2009, 01:14:46 PM » |
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A run and gun platformer (like Contra) with TONS of weapons!
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The artist formally known as "Javet." Film student and screenwriter. If you'd like me to write the story for your game, click here.
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Zest
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« Reply #23 on: March 08, 2009, 01:49:20 PM » |
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You're robbing a bank with three of your buddies. In the end, all the money you get will be split between the four of you. Unless, of course, one of you decides they want more money and takes care of one of the other robbers...
I believe Kane and Lynch actually had a multiplayer mode similar to this. One side worked as the robbers, and the other as the police. When one of the robbers died, they took over an officer. Players could kill each other to take a bigger share of the loot. Then again, if this could be expanded Left 4 Dead style, it would be like an interactive Reservoir Dogs- in other words, totally awesome. Here's another concept: You play as a man with memory problems. Continuous jumps forward in time start you in random sections of a storyline, with all exposition told through the environment and sticky notes left by yourself earlier to remind you of things. Or, how about this one: First-person game where you are given missions by what you believe to be God. For instance, the voice tells you that you need to push a girl in the street, but doesn't tell you why. As soon as you do, though, a giant rock (maybe part of a building, I dunno) collapses where the girl was standing. The people congratulate you on your heroism and remark on how it was almost like you could see the future.
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Tokyoma
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« Reply #24 on: March 08, 2009, 05:19:42 PM » |
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- Your name is Big Dawning Crow, you're a great Sioux Indian Chief who has been transported to the future to help stop an evil drug lord who is trying to buy out your tribe's last remaining Casino.
- A dangerous amount of social energy has accumulated on the Earth's surface due to an apathetic plague and it is up to you, Charles 'Boogey' Brawn, to bring back disco in attempt to save the world.
- Little Thomas had a beef with Fate, since before he could remember everyday seemed to be a torrent of bad-luck, until one cold November morning, Fate decided to let Thomas try his own hand at controlling the Universe.
- Abandoned as a pup, he was found by Muriel, who lives in the middle of Nowhere with her husband Eustace Bagge, but creeeepy stuff happens in Nowhere, it's up to Courage to save his new home!
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« Last Edit: March 08, 2009, 05:22:47 PM by Tokyoma »
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Inanimate
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« Reply #25 on: March 08, 2009, 05:39:14 PM » |
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You are the Bringer Of Dusk, a creature whose sole purpose is to bring the night to the world. But one day, a mysterious revolt happens, and monsters of light attack the world. Destroy the mysterious crystals which fight off the darkness, and bring the darkness back to the world to establish a balance!
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gunswordfist
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« Reply #26 on: March 08, 2009, 07:47:22 PM » |
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Cool thread.
'80s ultraviolent science fiction action movie style shoot em up where the big muscled highly detailed hero goes through missions using his many futuristic but realistically damaging weapons to go guns blazin' on countless enemies while also using his deadly powers to inflict brutal, blood spilling deaths upon them.
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Indie games I have purchased: Spelunky Shoot 1UP
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Fuzz
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« Reply #27 on: March 08, 2009, 07:54:57 PM » |
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Rock Band Opera. You have no idea how bad I want this.
That makes me think of Sousaphone Hero. I wish both were real!
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Devlin
Guest
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« Reply #28 on: March 08, 2009, 07:58:02 PM » |
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Rock Band Opera. You have no idea how bad I want this.
There's a game on PS2 which dreams of being as awesome as Rock Band Opera called Mad Maestro. Seek it out and give it a go! My one-line game pitch - A new planet that supports life is discovered, you are sent to explore this new world and discover the secrets that lie within and the evil that hides in the shadow.
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Synnah
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« Reply #29 on: March 09, 2009, 09:44:56 AM » |
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I've been sitting on a game idea for some time, because if I ever did make it, I wouldn't want to spoil the gameplay elements. Frankly, though, it'll probably never get made. So, here it is.
Starting the game as a large, monstrous creature outside a village that believes you are terrorising them, you can kill everyone in it, ending the game, or go on a quest to help them. Every time you help them, you sacrifice one of your powers to increase their defenses; at any point during your quests you can seek out and destroy the actual monster that is terrorising the village, but to get the 'good' ending, you have to sacrifice all of your powers and face the monster unarmed, whereupon it kills you, but is in turn destroyed by the villagers.
Tried to cram that into a one-line pitch, but it really wasn't happening.
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"What's that thing at the end of the large intestine? Because that's exactly what you've done here." - Ray Smuckles, Achewood. My music. Will compose for free!
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