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McMutton
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« Reply #1320 on: April 08, 2012, 04:55:27 PM » |
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A survival-horror game who's protagonist is actually a character from an action-RPG the dashing hero from one of those old swashbuckler flicks..
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« Last Edit: April 08, 2012, 07:27:19 PM by McMutton »
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_Tommo_
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« Reply #1321 on: April 08, 2012, 05:34:27 PM » |
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A 2D shooter a-la Metal Slug but slower, with covers, where the story is procedural and you can talk to every single existing NPC to change it to follow your morals. 
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cplhasse
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« Reply #1322 on: April 10, 2012, 04:59:20 PM » |
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One line, eh?
A sword fighting game where landed blows are lethal, but with a non-binary blocking system to compensate.
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PompiPompi
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« Reply #1323 on: April 14, 2012, 08:56:41 AM » |
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Sounds like a good way to think about your game. Let me try...
Mixing chess with action battles set up in a Sumerian mythology world, while every unit has it's own unique ability.
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 Kickstarter? no no no... it's Kicksucker...
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Armageddon
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« Reply #1324 on: April 15, 2012, 01:23:57 PM » |
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It's a 1.5D RPG much like Earthbound. You collect trading cards that look like this to get new abilities. It could be online and you could trade cards with people. 
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Sir Raptor
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« Reply #1325 on: April 15, 2012, 06:37:30 PM » |
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Bears Dislike Zombies The first wrestling-based RTS
*400 percent more piledrivers than the competing brand* *Upgrade trees with hundreds of options* *Dialogue trees with fives of options* *Luchabears*
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Apparently, my avatar is so awesome that the forum refuses to show it to the public.
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rivon
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« Reply #1326 on: April 18, 2012, 08:42:24 AM » |
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I wanted to create a commercial 3D game this summer. Turns out, my idea was 90% clone of Alien Swarm/Alien Breed with a more arcade feel and also a bit mixed with tower defense. 
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Castle
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« Reply #1327 on: April 22, 2012, 11:32:24 PM » |
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"Beauty Monsters"
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Player Ʒ
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« Reply #1328 on: April 25, 2012, 07:40:49 PM » |
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I don't know, but whatever sprouts from this idea, is a cyberpunk 1920s setting.
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SundownKid
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« Reply #1329 on: April 25, 2012, 08:07:16 PM » |
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I don't know, but whatever sprouts from this idea, is a cyberpunk 1920s setting.
Funny, I was working on a similar idea but it's more of a 1930s dieselpunk tech-noir...
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Player Ʒ
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« Reply #1330 on: April 25, 2012, 08:19:24 PM » |
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Now I got that idea! A city-wide puzzle. One big puzzle thingy. In some cyberpunk city in 1923. Solve the puzzle, and I don't know what happens from this point. I'll make it up as I go along, like this post.
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Tumetsu
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« Reply #1331 on: May 06, 2012, 09:16:43 AM » |
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I had weird flashback from my childhood's tv-ads about Scannerz.
How about game for mobile phones which can read barcodes? Either monster fighting game like the one I mentioned or perhaps each barcode represents unique item, spell etc. while some are used for unique roguelike dungeons. So in effect each barcode is used as seed value of dungeons.
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Castle
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« Reply #1332 on: May 06, 2012, 10:20:55 AM » |
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I had weird flashback from my childhood's tv-ads about Scannerz.
Good god, I had one of those. It took about 5 minutes to get it to scan a single barcode. BOOP. ERROR. BOOP. ERROR. BOOP. ERROR. BOOP. ERROR. So terrible. But a barcode game might be cool if the technology can actually support it...
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Tumetsu
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« Reply #1333 on: May 06, 2012, 10:25:10 AM » |
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I never had one though since I was Pokemon fanboy :D Barcode scanning should work very well technology wise since there is already barcode and QR reading apps for phones and libraries to do them.
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rek
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« Reply #1334 on: May 06, 2012, 12:47:25 PM » |
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I had weird flashback from my childhood's tv-ads about Scannerz.
How about game for mobile phones which can read barcodes? Either monster fighting game like the one I mentioned or perhaps each barcode represents unique item, spell etc. while some are used for unique roguelike dungeons. So in effect each barcode is used as seed value of dungeons.
Great minds[1] think alike[2]: Had this idea yesterday on the subway after work:
Levels are generated by snapping a QR code with your phone. The game loads the symbol and adjusts it to be playable according to whatever the game's mechanics are (I don't know) – and if your data connection is active, it polls the target URL, plucking out a colour scheme and uses its HTML as a seed to generate level content.
The game itself would be a simple 3/4 view maze navigator/arena combat thing. The black squares of the QR symbol become wall blocks, some destructible, some climbable with ladders, and denser areas of the code produce higher walls (or turrets?). Player starts in the lower right corner and has to activate switches, or something, in the three registration corners, which are heavily guarded.
Then I transferred to another train and stopped thinking about it.
I might mock this up at some point...
1 – For the sake of argument let's assume I have a great mind. 2 – Or similarly.
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