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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsCockpit Competitionokkuplektor
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« on: March 08, 2009, 03:30:15 AM »

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« Last Edit: September 10, 2023, 06:57:02 PM by orl » Logged
György Straub
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« Reply #1 on: March 08, 2009, 03:39:30 AM »

awesome name and models / textures. Hand Thumbs Up Left Gentleman Hand Thumbs Up Right what's that on the second screenshot?
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Mikademus
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« Reply #2 on: March 08, 2009, 05:31:10 AM »

Heh, the low-res low-poly style really looks nostalgic and very pretty! Good styling, looking forward to see what game play you will pull off!
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« Reply #3 on: March 08, 2009, 06:07:22 AM »

looks interesting,. keep it wierd!
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« Reply #4 on: March 08, 2009, 08:52:27 AM »

I love the retro low-rez look.  It made me want to play Descent ... so I did. Grin
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« Reply #5 on: March 08, 2009, 09:14:07 AM »

wow, youre producing some amazing stuff! i really love the soft grittiness
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« Reply #6 on: March 08, 2009, 09:54:14 AM »

looking very good.  the low-res ones tickled my fancy more than the higher-res shots, though that might be largely due to the generally sexier texturing going on in them.
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« Reply #7 on: March 08, 2009, 10:50:33 AM »

i like the looks of this
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« Reply #8 on: March 08, 2009, 04:51:17 PM »

what ever the fuck it is, its beautiful  Undecided
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« Reply #9 on: March 09, 2009, 04:04:34 AM »

Those concept images are great! If you can keep even just a small amount of their awesomeness in the final game, it'll be one to watch.




I particularly like both of these!
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« Reply #10 on: March 09, 2009, 06:20:31 AM »

that is some really nice looking images,. what are you sketching with?  makes nice softness blendy things,. this may be unpopular however i think i like the highter res screen shot,. could be different in motion though.., 
stay focused on finnishing somthing, and adding more if you have time,. my effort this time was to start by building a basic shooting game and THEN add to that the actual stratagy game I have in mind. and it is working so far, as I have a sorta' playable now and can just keep adding to that,. peace.
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« Reply #11 on: March 10, 2009, 02:21:39 PM »

Over in ZGE forums we just went through some experiments with VBO vs Vertex Arrays and found some strange things,. currently ZGE uses vertex arrays for models with <1k triangles and VBO for larger,.  See this thread; http://www.emix8.org/forum/viewtopic.php?t=371 Try my little demo on your lappy I'm curious how it runs,. your stuff looks very interesting still,. how about some random demo,. slightly interactive is still interesting to other developers,.
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« Reply #12 on: March 11, 2009, 05:39:27 PM »

ha, that is too cool, love the decent feel, and it looks great. the cockpit is nice,. and the physics quite good. I wanted a 'push' beam like the second weapon that just applies a bit of force to the frogmen,. I was trying to figure if your collitions physics was mesh based or boxes? so i was crashing into them and seeing how they float in the zero g., sweet..  but it was fun to blast them all too., . I like the artness of it all, . the missle objects at the start are purdy!
is this the blender engine or your own? a nice little package either way.  It ran at a constant 60fps here,. however it crashes on alt-enter,.  my dispaly is 1280x1024, perhaps the problem,. .

Yes I too wunder why more kids have not jumped all over ZGE it is free, open-source, cross platform and capable of quite alot,. and is under constant dev.  we are looking into a bit of a re-launch with more info and templets and such when it hits ver.2.

anyway thanks for posting,. i enjoyed the tech demo!  the game will be fun i'm sure!

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« Reply #13 on: March 12, 2009, 05:57:31 AM »

really the visual atmosphere draws me in,
bravo  Kiss
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« Reply #14 on: March 13, 2009, 06:52:30 AM »

that ver. works,. with the menu or ALT-Enter.
I just when back and tryed to older one to see when it crashed but this time it works,.  WTF must have been my system,. or something I had run befor this,. conflicts? not sure.  all working now though. 

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« Reply #15 on: March 24, 2009, 10:27:27 AM »

hopeing to see a bit more of this,. so nice  Wink . anything happening? and will there be a game/demo release for sunday?   Beg
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« Reply #16 on: March 26, 2009, 11:57:41 AM »

ha taht is funny I have had that same experiance,. here I am cursing the danm hackers who took douwn my site,. and infact i had not paid the hosts,. doh!

Just relase a nice demo for us to play with on sunday,. what ever state it is in,. fun is good!   I have the similar situation, I had hoped to be 10 times further along with my entry however too many issues in the dev. and all the rest,. keep taking too much time,. it seems everything really does take much longer than you we initially think! well for me anyway. peace.  Smiley
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« Reply #17 on: April 06, 2009, 01:57:44 PM »

Oh wow! You've made a thing of singular, abstract beauty! Movement was so smooth and responsive, and put me in mind of Descent (Only much less awkward). I only got as far as the third stage, but I'll definitely be playing this again when I have more time.

Aside from that, the visuals are lovely, and the music is great, too. I had a look at your .txt files that describe them Epileptic. You're so hardcore!
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« Reply #18 on: April 06, 2009, 02:11:17 PM »

This game is amazing.
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« Reply #19 on: April 06, 2009, 03:26:39 PM »

Very beautiful, works wonderfully here. Great variety of levels, though I could never get past the one with the rotating blades. Very high marks!
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