"unknown software exception"?
not good. - but good you're posted about it!
i'm almost sure it's something with OpenAL part, because all worked fine with the other game last time on your win2k, when i remember right. so, i've complied a version with disabled audio.
- it would be very helpful if you could say if things run that way. - if so, OpenAL seems to be very unreliable then, and will be just dropped... - oh, and does the error message just pop up right after starting play.bat, or did the loading screen already show up? maybe is it also the OpenAL redist installer, then simply running game.exe could help, but i really don't want to urge you
thanks toastie (Ivan
, huh?) for the feedback!
concerning inspiring games, i also noticed that 'Rouge Squadron', for the n64, which i enjoyed quite a bit, probably had its influences. also 'Star Fox 64', i think. - man, i'm still stuck in these old days, when it comes to having ideas about games... probably i should play more games of today to keep a bit up to date :D. - still loving the all the retro futures!
by the way: i really like the aesthetics of your game too, and was following it with interest. but i wasn't able to get it running on my machine yet. one early build worked, but only quite slowly... the newest one crashes right after i allow allow the firewall request after pressing start in the map sub menu...
and yes, the problem with the long precalc time in my game is annoying me too, probably i won't do it again that way, because packing up the music up as compressed oggs shouldn't be much of problem for most people downloading it.. it's just more accepted to wait a few seconds longer downloading while doing something else, than waiting in front of brown full screen blocking everything... a progressbar could help too, i was just a bit too lazy there
. ahh. or maybe a minimized precalc window!? ha. never thought about that before... - when i have some time i'll change that maybe...
thanks for the hint though, critics and problems are really welcomed. just because, i really wanna learn
how to improve things, when ever possible.Jph,
hey, that's fun too hear! i can't serve you with such a t-shirt, but probably with the tool itself, when the time's right.
we seem to have some similar tastes or something, that's fine to know
@midi seq: i will do something there, when i find the energy. i want to dig a bit deeper into the sound world, i've decided, so it makes sense to have the right tools. - the program must have a simple, and easy to handle piano roll interface, i don't understand trackers at all, but nested patterns to arrange would still be great to have... short event snippets, with some per pattern parameters... the interface will be based OpenGL, when possible. output via standard WinAPI, under windows, but there's probably a problem, because tight timing - wich is really important - is difficult to achieve, i fear. crucial will also be the midi import/export part. 'OpenSound Control' would be also option, but never worked with it yet, and i don't know how complicated it is in practice... probably, i'll stick with standard midi. - i'll say you when there's something ready to test out (probably not very soon, though).Space_man,
haha! - you played my game in the right way!, it seems. there's always a way through!
i don't know what the main problem in that level with the keys was? finding the second one, or using it? hmm...
(by the way, now things should be easier, with the blender level files
thank you all for the kind words!there's a speed run video,
that shows in the last part how to "slove" that level with the spikeballs...
did you already try to run the debug build
(you can just copy the whole data folder over from the normal build, to avoid the long precalc time...)
would be interesting for me to know more about that damn audio problem, i really want to fix it, if i can. are the sounds just totally glitched up, much too quiet but present, or completely missing? that they fade out according to the disctance would be okay, it's just a bit unrealistically tuned (they fade out too fast)... - or do you not even hear the sounds of your own weapons?Gainsworthy,
first, i didn't expect to see your lovely orange walross again, in this dark okkuplektor world...
- all the more i was happy to see you here! thanks a lot for your always inspired words!!CE-9,
yeh, starting all over again after dying was really too cruel. good you mentioned it, you'll get inifnite lives now. :DSynnah,
these .txt files look creepy cryptic, eh, i know, the sound tool is also a cryptic horse, but still human... hardcore stuff
btw, its abstractness is really what i think, after replaying it a couple of times, would be worth exploring a bit more. .probably, i will do more in that direction... also thanks for pointing out that indiegames.com was reporting about my game. too cool!