Hi all !
I am here to present a small game I have been working on in the last few months. If you like the concept, make sure to check the
playable demo - 'hope you will enjoy it !
The game is pretty much finished and has gone through multiple iterations and focus tests already ; I'm hoping to release it as soon as I get the legal side of things sorted
OVERVIEW Parasite is a non-linear retro platformer with a mix of action and puzzles. The player controls an alien worm wanting to get rid of a human space colony on his planet. There are multiple shapes to unlock and to switch between to facilitate the navigation and sabotage the complex.
Parasite on Steam Greenlight/Concept :
http://steamcommunity.com/sharedfiles/filedetails/?id=552397139Parasite on IndieDB :
http://www.indiedb.com/games/parasite-a-non-linear-retro-platformer SCREENSHOTS PLAYABLE DEMO Browser demo
Recommendations : up-to-date browser (Chrome) + Xbox360 compatible gamepad
https://dl.dropboxusercontent.com/u/5266820/Parasite/ParasiteDemo0.9/index.html Desktop demo
Recommendations : Windows 7/8/10 + Xbox360 compatible gamepad
https://dl.dropboxusercontent.com/u/5266820/Parasite/ParasiteDemo0.9.zip KEY FEATURES - 4 unique environments with their own specificities
- 4 shapes to unlock, each providing an exclusive ability
- Non-linear level design allowing for routing choices
- Use health as a resource to change shape and work around obstacles
- Integrated timer, for the speedrun enthusiasts
- Deactivate all 8 station modules before too many humans can escape !
FACTS - Estimates play-time : ~2h for a first playthrough
- Playable area : 1 giant level, ~250 accessible screens
- Variety : 20+ types of "gameplay" entities - enemies, traps, interactions, etc.
- Development time : ~3 months
- Team : myself
- Development tools : Construct 2, Tiled, PyxelEdit
- Production tools : Trello, Toggl, SmartGit, BitBucket, OneDrive
- Technology : HTML5, playable in a browser or on a variety of platforms after export
CREDITS (resources)
Adam "Atomic" Saltsman
http://adamatomic.com/ Environment
Christopher "Oryx" Barrett
http://oryxdesignlab.com/ Characters
Vesa "Master484" Vanhatupa
http://m484games.ucoz.com/ Visual effects
Victor "Snabisch" Navarro
https://makeagame.bandcamp.com/ Music
Jesús "Jalastram" Lastra
http://opengameart.org/users/jalastram/ Sound effects