Sos
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« on: November 19, 2015, 03:30:53 PM » |
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Hi! I made a js game making library that should be super simple to pick up for everyone as well as quite fast to use! So, whether you're a hardcore old-school programmer who remembers good old Allegro, or a newbie who doesn't have any idea about coding, or you're just looking for a thing that will let you make terrible game jam games that people can play in a browser windows, allegro.js is a thing for you! Weeeee!
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oahda
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« Reply #1 on: November 20, 2015, 01:09:55 AM » |
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Wasn't this posted already? Might've been by somebody else than yourself, but I'm fairly sure there's already a thread... I'll leave it to someone else to validate that because I'm lazy and on my phone.
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oahda
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« Reply #3 on: November 20, 2015, 01:35:23 AM » |
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Is it not lousy any more?
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Sos
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« Reply #4 on: November 20, 2015, 04:04:03 AM » |
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Is it not lousy any more? Nope, not anymore
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fingerman
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« Reply #5 on: November 20, 2015, 05:52:38 AM » |
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I remember the allegro library but I never used it haha, i am also not as old as that may sound
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Cheezmeister
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« Reply #6 on: November 21, 2015, 02:09:07 PM » |
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No longer a lousy library, but if you read the fine print, games made with it will be terrible game jam games.
Fortunately for me, that's the only kind I make.
Sos, how painful do you think it'd be to use this from CoffeeScript?
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Birdorf
Level 1
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« Reply #7 on: November 25, 2015, 03:07:08 PM » |
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*sighs nostalgically.
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gnat
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« Reply #8 on: March 15, 2016, 02:11:32 AM » |
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Very cool and nostalgic for Allegro and Amiga people.
Allegro has a huge soft spot for me (Creator of Outer-Rim Pod Digger on the allegro.cc depot here) and it would be nice to revisit it for a web game sometime.
I imagine it would be relatively easy to port compiled Allegro games over to the browser using this provided they keep to vanilla Allegro API.
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jubjubmane
Level 0
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« Reply #9 on: March 16, 2016, 07:27:37 PM » |
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I remember the allegro library but I never used it haha, i am also not as old as that may sound
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quantumpotato
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« Reply #10 on: March 17, 2016, 04:15:20 PM » |
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Morch
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« Reply #11 on: March 18, 2016, 07:18:21 AM » |
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Congrats on (re?)releasing your new game-making library.
I don't want to start a debate on this, but why must your "No OOP" section have the "No classes, no hassle" subtitle? I wouldn't want young aspiring game programmers to think that OOP is a bad thing...
Maybe you can change it to "No OOP. Great for beginners" or something.
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nanoblit
Level 0
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« Reply #12 on: March 18, 2016, 12:23:41 PM » |
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I don't want to start a debate on this, but why must your "No OOP" section have the "No classes, no hassle" subtitle? I wouldn't want young aspiring game programmers to think that OOP is a bad thing...
I don't think it is meant to be a serious subtitle.
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