we see indies trying to crack out their first game get lost in the weeds all the time by taking on more work than they know how to handle...
This is what I was trying to say in my own little way, but from the "even if you won't get on the market and won't get any money out of this game you will still have the knowledge and 'know how' out of it"
I was typing in a hurry from work between shifts, maybe that's why some of you *cough*
bakkusa *cough* got all irritated. I won't argue with you, there will be no point in that, but just to justify my "own beautiful world" for
BadIdeas and
oldblood .I work with guys from EA and Ubisoft (managers, devs, PR) since 2010 and also had my fair share of work in the industry as a indie (on my own cash, at my own risk) with no good end results. BUT, I've ended up enlightened with tons of new information. My opinion
based on my experiences regarding your problem is:
1.If you don't have mom and dad throwing cash at you then find a job (it will be hell for you but that's the way to go)
2.Learn as many things as you can on the way