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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Free, powerful Unity platformer module.
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Author Topic: Free, powerful Unity platformer module.  (Read 1699 times)
DazeHill
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« on: November 23, 2015, 05:32:41 PM »

Hi everyone! I made a platformer module, and I'm giving it away for free so you can study, use and enhance it as you wish!

Here is a link to what I'd call an interactive article explaining all the ways this module enhances upon Unity's default platforming behaviour.

http://dazehill.github.io/platformerArticle/

In there you'll find a link to the source code that is completely commented so that anyone can understand what's really going on if you are curious.

On that, Cheers!  Beer!
« Last Edit: November 23, 2015, 06:04:17 PM by DazeHill » Logged
Muffinhat
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« Reply #1 on: November 24, 2015, 12:04:46 AM »

I absolutely love this. This makes me want to do something similar with my generic 3D platformer controller....
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Oddball
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« Reply #2 on: November 24, 2015, 01:59:52 AM »

Doesn't work in Chrome or Safari on my MacBook. Sad
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DazeHill
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« Reply #3 on: November 24, 2015, 05:39:09 AM »

Chrome doesn't support Unity anymore, you can fiddle around with settings to support it, I don't know how though. You can also open the page with either explorer or firefox, easier Wink
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Oddball
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« Reply #4 on: November 24, 2015, 08:59:42 AM »

Nah, it's easier for me, and anyone else who comes after me, to just move on.

Or you could have a non interactive website in addition to the one above with a link to an offline demo. I'm just trying to help you out here. People are lazy. :^)
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Chaoseiro
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« Reply #5 on: November 24, 2015, 01:26:18 PM »

I was interested, and wanted at least the link to the code, but it seems you put it inside the build :/

Could you share the link?

Be aware that WebBuilds doesn't work not only in Chrome, but also under Linux (which is the OS I use Tongue), so you could maybe try a WebGL build Smiley
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DazeHill
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« Reply #6 on: November 24, 2015, 02:52:52 PM »

yeah, I wanted to streamline the discovery, but seems it won't work this way!
Here you go, the link to the source is in the page now!
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Chaoseiro
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« Reply #7 on: November 24, 2015, 07:04:57 PM »

Thanks! I'll explore it as soon as I have some free time Smiley
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Marc MarfĂ 
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« Reply #8 on: July 28, 2016, 03:24:55 PM »

Hii, Where I can find the source code?

Thank you,

Marc
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