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TIGSource ForumsJobsCollaborationsSeeking Artists for VR Third-Person Adventure Game
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Author Topic: Seeking Artists for VR Third-Person Adventure Game  (Read 492 times)
YossiMH
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« on: November 25, 2015, 05:42:54 AM »

Project Genre & Platform
Sierra/LucasArts Style Third-Person Point and Click Adventure designed from the bottom up for Virtual Reality.

Initial target platforms are Oculus Rift CV1, Gear VR, and Google Cardboard, with Playstation VR and HTC Vive hopefully to follow.


The Idea
While at WayForward I spearheaded the development of this prototype: http://devpost.com/software/look-and-click-adventure-2hkh1

I'm now working on an independent project that aims to build on the mechanics and presentation style of that prototype, but which takes place in an original world and features original characters.

The game is a romantic comedy set on a spaceship.


What I Do
I have been a professional video game programmer for over twelve years. On this project, I will also act as designer/director and writer.


Progress
I am the only formally-attached team member thus far.

Extensive design work has been done on the new title. Though there's still quite a ways to go, enough of the characters and settings have been fleshed out to the point that they are ready for visual designs to begin.

Coding has not yet begun, though I have permission from WayForward to use my original Look and Click Adventure prototype as the foundation for this new project.


What I am Looking For
* A concept artist with strong illustration skills who can design appealing characters and detailed settings.
* A 3D artist with experience modeling and texturing low-poly characters for video games.
* A 3D artist with experience modeling, texturing, and lighting low-poly environments for video games.
Team members should be prepared to commit a substantial number of hours per week to the project.


What's in it For You
The title has no budget at this time.

I would eventually like to turn this into a commercial product. Once there is initial art in place, it may make sense to seek funding prior to release via crowdfunding, investment, etc. At that point this may transform into paid work.

Or, depending on the final composition of the team, we may be able to carry the product through to a releasable state without any external funding, at which point the team would split revenue appropriately.

Realistically, most independent game projects fail, so this is a high-risk proposition. It only makes sense for you to join the project if you're enthusiastic about doing the work itself.


Contact
If you're interested in learning more, please get in touch by email.
My address is: [email protected]

Thank you very much for your time and interest!
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