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mirosurabu
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« on: March 10, 2009, 03:45:13 PM » |
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 Self-referential game about importance of making mistakes. Download mirrors: Mirror 1Mirror 2More info hereSPOILER (check only after you played this game) Did I make mistake?/SPOILER
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« Last Edit: March 13, 2009, 08:06:34 AM by Miroslav Malešević »
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Cheater‽
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« Reply #1 on: March 10, 2009, 05:13:26 PM » |
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AaronAardvark
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Formerly RazputinOleander
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« Reply #2 on: March 11, 2009, 05:11:31 PM » |
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I like it. Very subtle effect when you die.
I noticed a couple of issues, mostly with language:
"All coins colect" should be "Collect all coins". "X lifes left" should be "X lives left". "Find now the exit" should be "Find the exit now". "Colect all coins" should be "Collect all coins". "You doing wrong" should be "You're doing wrong".
I don't like that last string. It makes more sense in-game, but I read it and I was like "What? Nuts to you!" A more positive string would probably be more effective. Something like "Your approach doesn't seem to be working."
I like the music because it reminds me of the promo video for Fez, but it's more upbeat to go along with the game's message. However, parts of the music sound very dischordant, and the looping is noticeable.
I also couldn't pass the third level. It got way harder than level 2.
Still, I like it. Nice art style!
[edit]
I just read your post on your blog. I see the "Engrish" and broken piano were intentional. Bizarre. Well, no worries!
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« Last Edit: March 11, 2009, 05:21:30 PM by RazputinOleander »
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mirosurabu
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« Reply #3 on: March 12, 2009, 01:48:22 AM » |
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Hi, thanks for the feedback!  Engrish lines were intentional, indeed, however I was skeptical about their effect and since I didn't have time to go back and change them I just left them as such. The broken piano is intentional, but looping issue is not - I just couldn't save the music in looping format for some reason, even though I did that so many times before. Regarding game itself, It puts focus on making mistakes. When you make a mistake, your character improves. So, for example - when you fall in a pit, the jump strength of your character increases. This allows you to jump over big gaps or reach higher platforms. First two levels don't tell you this, but Level 3, where you got stuck, tries after your several (3 and 4) attempts to reach the last coin. First it tells you "You doing wrong..." and after another attempt it tells you "...make a mistake!" (though, I found this to be not that helpful for most people). So, in essence, you had to go and jump into small pit to improve your jump strength and THEN collect the remaining coin. Remaining levels deal with that mechanic, where you try to improve yourself by making mistakes and keep yourself alive.
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Tifu
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« Reply #4 on: March 12, 2009, 03:01:05 AM » |
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oooh! I thought ".... make a mistake" was bad engrish for "you made a mistake" and had no idea how to progress heee :D Now I understand, I tried again and beat it :D Last level fun 
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AaronAardvark
Level 1
Formerly RazputinOleander
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« Reply #5 on: March 12, 2009, 10:09:36 AM » |
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I thought the geometry was subtly changed, but it makes far more sense that your character's attributes would change. I really like the concept as a core gameplay mechanic instead of a hand-holding technique.
I need to play this game again! It seems that in order to reach all the coins on level 3, I had to die more times than lives I had. That can't be the case; and now I'm interested again.
[Edit]
Whoops, it was level 4 I couldn't finish. Level 3 was alright.
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« Last Edit: March 13, 2009, 08:40:50 AM by RazputinOleander »
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Ataraxia
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« Reply #6 on: March 12, 2009, 11:02:34 AM » |
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Pretty cool little game! I got all the coins on level 4 and when i got to the exit the character went right through it and fell off the side of the map. And I died.
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mirosurabu
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« Reply #7 on: March 13, 2009, 08:08:35 AM » |
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New version is up and running, can be downloaded here. It's more accessible now. Intro scenes are shorter and can be skipped and level 3 is completely redesigned. Some other issues are fixed as well. And remember - you have to make mistakes.
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William Broom
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« Reply #8 on: March 14, 2009, 11:11:53 PM » |
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I thought it was a really cool little game. Not sure about the 'artistic' message - being able to jump higher seems like a pretty ham-fisted metaphor for learning through mistakes. But purely as a game mechanic, it works very well. I also liked the presentation, especially the music.
My only criticism is that in places it says "all coins find" instead of "all coins colect". This made me think that it was like a trick question, and I only had to see all the coins, not actually collect them.
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Zaratustra
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« Reply #9 on: March 15, 2009, 01:52:08 AM » |
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Those sounds are familiar!
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mirosurabu
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« Reply #10 on: March 15, 2009, 08:09:21 AM » |
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My only criticism is that in places it says "all coins find" instead of "all coins colect". This made me think that it was like a trick question, and I only had to see all the coins, not actually collect them. Ouch, I forgot to change that line to "all coins colect". But idea of having to see all the coins and not necessarily to collect them brings up another interesting concept to build game around. Funny how misunderstandings can be inspiring. Those sounds are familiar! Especially the game-over sound, right?  I was in a rush so I decided to rip-off few sounds from Eversion. Hopefully, you don't mind that. 
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William Broom
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« Reply #11 on: March 16, 2009, 04:28:04 AM » |
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One other thing - do you have to release it inside an installer? For small-scale games, I always find installers to be unnecessarily clunky. If every indie game I downloaded was packaged like that, my start menu would be ten miles long by now!
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mirosurabu
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« Reply #12 on: March 16, 2009, 09:51:21 AM » |
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Yes, I do, unfortunately.  I don't like installers myself, but I wasn't able to load custom fonts from resources, so I had to use installer to install them in Windows font directory.
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