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878801 Posts in 32936 Topics- by 24348 Members - Latest Member: PenicillinGamez

May 22, 2013, 05:01:54 PM
TIGSource ForumsDeveloperTutorialsBraving Procedural Generation
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Author Topic: Braving Procedural Generation  (Read 129601 times)
Bursar
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« Reply #300 on: August 07, 2011, 07:47:13 AM »

Ah yes, that's fixed it. N00b mistake. Thanks.
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Feral_P
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« Reply #301 on: August 07, 2011, 07:58:35 AM »

No problem Wink
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Trevor Dunbar
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« Reply #302 on: August 08, 2011, 07:25:55 AM »

I'm interested in generating random sokoban and key/door/floor-switch puzzles in my dungeon. Does anyone have a link or any idea how I could do this?

I want to make the puzzle extremely difficult with a rare chest at the end.
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Toucantastic.
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« Reply #303 on: August 08, 2011, 09:30:38 AM »

Nethack Slash'em has sokoban floors so you could check the sourcecode???
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Trevor Dunbar
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« Reply #304 on: August 08, 2011, 01:01:33 PM »

Ok, i'll look around the web for that and also see if anyone has an explanation of how it works.

yet-another-map from my game:

one more:
« Last Edit: August 08, 2011, 01:06:38 PM by Trevor Dunbar » Logged

Toucantastic.
st33d
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« Reply #305 on: August 08, 2011, 01:14:09 PM »

Lock and key puzzles can be created randomly by building a graph of your level. Once you have a graph, then you know absolutely everything about the routes available and where to safely drop locks and keys.

I think the sokoban idea would require a reset of some kind though. Otherwise you're going to brick your level.
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Trevor Dunbar
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« Reply #306 on: August 10, 2011, 09:10:53 PM »

Yeah, try to make it through this dungeon floor:
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Toucantastic.
Will Vale
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« Reply #307 on: August 10, 2011, 09:28:54 PM »

That's awesome! Might take a while to finish though.
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JobLeonard
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« Reply #308 on: August 11, 2011, 02:41:19 AM »

That looks awesome. I'm imagining a whole self-sustaining underworld when I see that. Like Ultima Underworld or Arx Fatalis.
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Gimym TILBERT
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« Reply #309 on: August 11, 2011, 11:57:00 AM »

How is this thread not a sticky Huh? SERIOUSLY!!!
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ChevyRay
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« Reply #310 on: August 11, 2011, 12:46:10 PM »

It doesn't need to be, it's been on the first page of this forum for like 17 months now.

That said, it's still my favorite topic ever. I'm thinking of starting up a website dedicated to this kind of stuff.
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baconman
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« Reply #311 on: August 11, 2011, 02:41:27 PM »

Yeah, try to make it through this dungeon floor:


Make this game happen, whatever it is! Smiley I would LOVE to grind through a level like this. That build alone could make a one-map (or MAYBE two-map) game in and of itself.
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thatshelby
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« Reply #312 on: August 11, 2011, 03:33:02 PM »

That would make a great

"Oh, you saved her, now go save her again"

game.

Maybe you could take a picture or record a video of their reaction when they see they have to go through a massive level like that again.
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JobLeonard
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« Reply #313 on: August 11, 2011, 03:34:38 PM »

How about a one-map megadungeon where the enemies also roam and kill each other, getting experience and leveling up just like you do. So by the time you reach the other side, the number enemies found will be sparse, but they will be very powerful.

The goal of the game is to be the last living thing in the dungeon.
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hagel
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« Reply #314 on: August 12, 2011, 12:45:53 AM »

I'm thinking of starting up a website dedicated to this kind of stuff.
Do want.  Hand Shake Left Smiley Hand Shake Right
A site where people submit their algorithms, explanation and a couple of screen shots.
There is the pcg wiki but it's a little hard to navigate.
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