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879012 Posts in 32953 Topics- by 24353 Members - Latest Member: kanki

May 23, 2013, 04:44:21 AM
TIGSource ForumsDeveloperBusinessWriting an EULA for a game/community centered around user-generated content?
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Author Topic: Writing an EULA for a game/community centered around user-generated content?  (Read 4196 times)
Matt Thorson
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c'est la vie


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« Reply #15 on: March 14, 2009, 04:15:10 PM »

I suppose that for my project, which is more of a community website with a game embedded, looking at the EULAs for YouTube and YoYoGames might be a good idea.

If you were doing something where the users plays a game, and within the game you go online and share content with others, Spore would probably be better.
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GregWS
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a module, repeatable in any direction and rotation


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« Reply #16 on: March 14, 2009, 06:12:26 PM »

I'm emailed my grandfather about it, and will probably just forward you the reply (assuming he's got advice about it, and I'm still incredibly unsure whether or not he will).

I suppose that for my project, which is more of a community website with a game embedded, looking at the EULAs for YouTube and YoYoGames might be a good idea.
I think this is a really good idea.  If nothing else, it will definitely put you on the right path.
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Snakey
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« Reply #17 on: March 18, 2009, 11:12:06 AM »

http://www.underdevelopmentlaw.com

Try asking Mona. She's helping a lot at GameDev
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mona.adele
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« Reply #18 on: March 18, 2009, 12:00:07 PM »

http://www.underdevelopmentlaw.com

Try asking Mona. She's helping a lot at GameDev

Speak of the devil and she shall appear. I actually wrote about this (http://www.underdevelopmentlaw.com/2008/03/using-an-eula.html) a while back. Generally speaking it's always a bit dangerous to rely entirely on another site's EULA. Those were mostly drafted by attorneys who probably knew their specific client's needs. Also bear in mind that an EULA is useful only to the extent that you are willing to enforce it.

That being said, some things to keep in mind/talk to your lawyer about:

1) protecting your IP, including preventing others from unlawfully distributing or reproducing your code/graphics/etc.;

2) including a license to use the UGC of others for promotional purposes;

3) limitation of liability;

4) obviously, the limitations and permissions of the license you're granting for use of your website/game;

5) retention of rights by the user as to their own level design, etc.
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