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287728 Posts in 9134 Topics- by 6763 Members - Latest Member: registeredjustforthispost

November 21, 2009, 01:04:33 AM
TIGSource ForumsCommunityCompetitionsOld CompetitionsCockpit Competition[FINISHED, fixed] STAR CANNON: INVASION FORMATION
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Author Topic: [FINISHED, fixed] STAR CANNON: INVASION FORMATION  (Read 10811 times)
tocky
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« on: March 15, 2009, 06:54:36 PM »

UPDATE: the game is out and you can play it.

current: http://www.box.net/shared/6hnhdi8z5t




The goal of the game is to keep the cities from being destroyed.

--
orig:

me and a friend are working on this game, where you drive around and shoot aliens.

teaser thread go:






« Last Edit: April 09, 2009, 06:28:51 PM by tocky » Logged
michael
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the last ottumway

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« Reply #1 on: March 15, 2009, 07:30:01 PM »

ooh lala  Corny Laugh
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you rob the bank, i'll rob stewart
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« Reply #2 on: March 15, 2009, 08:03:41 PM »

I love it so far, the pixels and low poly work very well together! Excellent teaser!
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Fuzz
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« Reply #3 on: March 15, 2009, 09:50:00 PM »

The graphics remind me of LSD (the game).
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JLJac
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« Reply #4 on: March 15, 2009, 11:49:12 PM »

Those spaceships looks very nice! Like something inbetween abstract sculpture and metal scrap hanging in the air. Awsome design!
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nihilocrat
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« Reply #5 on: March 16, 2009, 06:16:09 AM »

Is that software rendering or just cleverly tuned-down OpenGL/DirectX made to look like circa 1995 software rendering?
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fiber optic asparagus
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« Reply #6 on: March 16, 2009, 06:18:50 AM »

BFG 9000?
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jph wacheski
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« Reply #7 on: March 16, 2009, 11:43:23 AM »

very nice looking stills,. got a sweet low-fi bitmap texture thing going ons,. .
I thought the 'ships' where flying rocks and debri at first look,. . 
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Ivan
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alright, let's see what we can see

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« Reply #8 on: March 16, 2009, 11:50:08 AM »

WOW!! That looks really fresh!
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Mikademus
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« Reply #9 on: March 16, 2009, 01:05:44 PM »

Yeah, having looked at the screenies some three times over the last day now I grow more and more infatuated with them!  GentlemanHand Metal Right
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0rel
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« Reply #10 on: March 17, 2009, 02:33:54 AM »

...really liking the color scheme, and the pixedelic warmth of your 3d...
looks very promising, indeed!
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Pishtaco
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« Reply #11 on: March 17, 2009, 02:46:20 AM »

The flat shaded stuff looks absolutely awesome, but I have to confess that the pixelly textures aren't doing anything for me.
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trabitboy
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« Reply #12 on: March 17, 2009, 02:48:46 AM »

I really like the apocalyptic look and pixelized aspect  Blink
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Dugan
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« Reply #13 on: March 25, 2009, 01:38:56 PM »

love the pixelly art and colour tones!
but a bit worried about those towerblocks + moire.
Got a gameplay video to show?  Grin
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compound
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« Reply #14 on: March 28, 2009, 09:57:52 AM »

hi all, we've been pretty busy for the last few weeks working on this thing, thanks everybody for your interest and support, feels good to know you guys are digging it. Smiley

Is that software rendering or just cleverly tuned-down OpenGL/DirectX made to look like circa 1995 software rendering?

the latter would be case here, it's OpenGL but we're trying to get that gritty software renderer look. it's pretty artifact heavy if you're into that sort of thing.

love the pixelly art and colour tones!
but a bit worried about those towerblocks + moire.
Got a gameplay video to show?  Grin

hmm, dunno how. how bout some new screenshots? I hope my partner in crime doesn't mind..






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