tok
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« on: March 15, 2009, 06:54:36 PM » |
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UPDATE: the game is out and you can play it. UPDATE UPDATE: (2022) someone was asking me about this game because the old box.net download links had expired and you couldnt get it anywhere. and i located a copy and i put it up on itch, so now you can get it. it exist. https://brackishmeadows.itch.io/star-cannonThe goal of the game is to keep the cities from being destroyed. -- orig: me and a friend are working on this game, where you drive around and shoot aliens. teaser thread go:
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« Last Edit: March 16, 2022, 03:30:32 AM by tok »
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michael
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« Reply #1 on: March 15, 2009, 07:30:01 PM » |
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ooh lala
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you rob the bank, i'll rob stewart
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Inanimate
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« Reply #2 on: March 15, 2009, 08:03:41 PM » |
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I love it so far, the pixels and low poly work very well together! Excellent teaser!
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Fuzz
Guest
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« Reply #3 on: March 15, 2009, 09:50:00 PM » |
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The graphics remind me of LSD (the game).
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JLJac
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« Reply #4 on: March 15, 2009, 11:49:12 PM » |
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Those spaceships looks very nice! Like something inbetween abstract sculpture and metal scrap hanging in the air. Awsome design!
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nihilocrat
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« Reply #5 on: March 16, 2009, 06:16:09 AM » |
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Is that software rendering or just cleverly tuned-down OpenGL/DirectX made to look like circa 1995 software rendering?
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fiber optic asparagus
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« Reply #6 on: March 16, 2009, 06:18:50 AM » |
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BFG 9000?
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I have mooselike reflexes
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jph wacheski
Level 1
It's only a matter of folding time and space,..
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« Reply #7 on: March 16, 2009, 11:43:23 AM » |
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very nice looking stills,. got a sweet low-fi bitmap texture thing going ons,. . I thought the 'ships' where flying rocks and debri at first look,. .
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Ivan
Owl Country
Level 10
alright, let's see what we can see
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« Reply #8 on: March 16, 2009, 11:50:08 AM » |
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WOW!! That looks really fresh!
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Pishtaco
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« Reply #10 on: March 17, 2009, 02:46:20 AM » |
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The flat shaded stuff looks absolutely awesome, but I have to confess that the pixelly textures aren't doing anything for me.
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trabitboy
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« Reply #11 on: March 17, 2009, 02:48:46 AM » |
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I really like the apocalyptic look and pixelized aspect
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Dugan
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« Reply #12 on: March 25, 2009, 01:38:56 PM » |
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love the pixelly art and colour tones! but a bit worried about those towerblocks + moire. Got a gameplay video to show?
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compound
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« Reply #13 on: March 28, 2009, 09:57:52 AM » |
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hi all, we've been pretty busy for the last few weeks working on this thing, thanks everybody for your interest and support, feels good to know you guys are digging it. Is that software rendering or just cleverly tuned-down OpenGL/DirectX made to look like circa 1995 software rendering?
the latter would be case here, it's OpenGL but we're trying to get that gritty software renderer look. it's pretty artifact heavy if you're into that sort of thing. love the pixelly art and colour tones! but a bit worried about those towerblocks + moire. Got a gameplay video to show? hmm, dunno how. how bout some new screenshots? I hope my partner in crime doesn't mind..
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Ivan
Owl Country
Level 10
alright, let's see what we can see
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« Reply #14 on: March 28, 2009, 09:59:54 AM » |
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HOLY SHIT THAT LOOKS AWESOME
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PGGB
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« Reply #15 on: March 28, 2009, 10:22:57 AM » |
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nihilocrat
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« Reply #16 on: March 28, 2009, 02:01:33 PM » |
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Another stunned It's awesome that you can get that look with OpenGL. This is making me want to make another cockpit / 3d action game with a software rendering look at 320x200.
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jph wacheski
Level 1
It's only a matter of folding time and space,..
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« Reply #17 on: March 29, 2009, 11:15:21 AM » |
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ditto nihilocrat- once I am done the current vector game perhaps I will try some textured stuff,. as this does look smashing,. I choose the vectors so i could avoide creating textures and z-depth problems a bit, however now that I have a bit better understancding of some of the 3d issues it may be more likely,. beutifull screens btw!
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Dugan
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« Reply #18 on: March 29, 2009, 03:20:25 PM » |
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those new screens look manic! looking forward to it
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agj
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« Reply #19 on: March 30, 2009, 03:40:23 PM » |
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Very, very pretty (and crazy) looking screens.
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