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878148 Posts in 32909 Topics- by 24328 Members - Latest Member: Pl4n3

May 21, 2013, 09:16:57 AM
TIGSource ForumsDeveloperCreativeDesignGenre Mash-Ups
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Author Topic: Genre Mash-Ups  (Read 11457 times)
Mikademus
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« Reply #30 on: March 17, 2009, 05:41:20 AM »

I would really like to see more fighting game/beat-em ups. I know they're already very similar, but there's not many beat-em-ups with the depth of street fighter 3.

Are you talking about a mixture of a scrolling brawler game and a fighting game? There haven't been many. Way of the Exploding Fist 2. The special bonus Tekken and Bushido Blade game modes. It would be a very cool game...
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AMAZON
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« Reply #31 on: March 17, 2009, 06:03:58 AM »

Thats it exactly. I know there are a few (spawn from the SNES is another good example), I would just like to see more.
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« Reply #32 on: March 17, 2009, 06:09:34 AM »

William, I agree. But when it's done right, I always, always love it. Anything Q? touches is a great example. (With the possible exception of Ninety-Nine Nights, which I haven't played...) The key is to integrate both aspects of the game seamlessly to the degree where you don't have to stop what you're doing with one to do the other.
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GregWS
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« Reply #33 on: March 17, 2009, 06:53:10 AM »

Rez.  Addicted

Everyday Shooter.  Addicted Addicted Addicted

Yes, music mash-ups are key.  Kiss

OK fine descriptions: both games kick ass because the spatial dimension of the level is synced with the music.  I've heard Rez described as the opposite of the classic Goethe quote "architecture is frozen music," with Rez being "music as fluid architecture," and I haven't experienced anything quite like that since.  And making music in Everyday Shooter is so incredible; the procedural side keeps that game feeling so fresh, and the music is so good.  Kiss Kiss Kiss
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« Reply #34 on: March 17, 2009, 07:00:35 AM »

Rez is one of the first games I played for the 6th generation consoles. There won't ever be anything else like it unless Mizuguchi decides to make a sequel or someone finally completes a Rez clone. (I've seen two for the PC, neither ever got past the earliest stages...)
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GregWS
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« Reply #35 on: March 17, 2009, 07:09:29 AM »

Well, I've heard more-or-less solid rumours that Miz is working on a sequal.  And equally legit rumours that he's working on a Wii game, so maybe they're one in the same.

Rez needs head tracking.  Nuff said.
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gunswordfist
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« Reply #36 on: March 17, 2009, 11:12:29 AM »

You might wanna check out Zeno Clash. It's a first-person brawler with a trippy art design that's coming out in a little bit.
Sounds interesting. What platformer is it coming out on?
EDIT: Saw the trailer! HELL YES!!!!!!!!
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Inanimate
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« Reply #37 on: March 17, 2009, 02:22:43 PM »

Oh, Space Invaders Extreme is a music shooter, in a sense. Killing enemies adds sound effects to the music. Every enemy adds a different sound.
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Kneecaps
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« Reply #38 on: March 17, 2009, 02:29:40 PM »

Oh, Space Invaders Extreme is a music shooter, in a sense. Killing enemies adds sound effects to the music. Every enemy adds a different sound.

Oh crap.  Now this is going to turn into a "games as music" debate. Lips Sealed

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Yes, any game with sound can be a music game, but is it high music?
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Zest
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« Reply #39 on: March 17, 2009, 02:31:38 PM »

There's a game that was recently released on WiiWare called Bit Trip Beat that is essentially a rhythm game disguised as Pong. I wasn't terribly convinced until I saw the trailer. I'll have to look around for it, though...

Oh, and games are totally music.
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GregWS
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« Reply #40 on: March 17, 2009, 02:55:29 PM »

Games aren't music, but there are weird psuedo-exceptions to that.

The music in Everyday Shooter is extremely integrated into it's gameplay, to the point where the gameplay is necessary to generate the game's music.
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Inanimate
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« Reply #41 on: March 17, 2009, 03:18:11 PM »

Oh, Space Invaders Extreme is a music shooter, in a sense. Killing enemies adds sound effects to the music. Every enemy adds a different sound.

Oh crap.  Now this is going to turn into a "games as music" debate. Lips Sealed

Quote
Yes, any game with sound can be a music game, but is it high music?

No, I was saying that it actually EFFECTS the music. It creates a really cool experience. I wasn't saying that 'they make sound effects lol'.
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Zest
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« Reply #42 on: March 17, 2009, 03:37:29 PM »

You mean AFFECT, Inanimate, not effect. [/nitpick]

For other genre mashups, I'd like to see more games incorporate the good bits about adventure games. Besides an emphasis on story and plot development, I'd like to see more games with intelligently designed puzzles that lie somewhere between Resident Evil mind numbingly easy and pixel-hunting puzzles from actual adventure games.
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Inanimate
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« Reply #43 on: March 17, 2009, 04:21:18 PM »

You mean AFFECT, Inanimate, not effect. [/nitpick]

For other genre mashups, I'd like to see more games incorporate the good bits about adventure games. Besides an emphasis on story and plot development, I'd like to see more games with intelligently designed puzzles that lie somewhere between Resident Evil mind numbingly easy and pixel-hunting puzzles from actual adventure games.

Ooooh, touche! I do that to other people, too. I actually just helped a teacher with that, in the middle of class.

Pixel hunting ISN'T COOL.
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Kegluneq
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« Reply #44 on: March 17, 2009, 07:27:41 PM »

Not a big pixel-hunting fan, I'm more for those lil' puzzles that use w/e skills or items you have like in the Zelda games.
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