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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsB-GamesMario Inna Space
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bigpants
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« on: September 18, 2007, 12:01:14 AM »

From the desk of Luigi:

He's a Mario. He's onna da Moon.
His bigga jumps, so helpful onna d earth. Now... day notso helpful.
 
Poor-a stupide Mario.
Poor-a stupide You.
The game, she is the playable, but frustrating lika d uncooked pasta.
Mario, why-a you hafta to jumpa so high! You maka me the angry.
 
Mario tells me dat when the earth, she is offa your screen, he finda stupid flag.
Mario say the flag izza so tall, it will maka you weep lika newborn lazagna.

Mario say the flaga is impossibilla, "Luigi, I jumpa so high, I cannota see where I land-a."
I tella Mario, "Mario, you izza soooo stupid. The landscape - she is always the same!"

Ahhh but Mario... poor-a Mario...
He hassa no patients.



p.s. I tooka dese Poloroids-a. Lookeet how stupide he looks in dat space-a-soot.
« Last Edit: November 26, 2007, 02:41:33 AM by Derek » Logged

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« Reply #1 on: September 18, 2007, 06:08:43 PM »

This game is goofy and beautiful at the same time. I have no idea how to beat it but I keep going back to play it anyway.
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« Reply #2 on: September 20, 2007, 02:50:49 PM »

I love the parallaxing effects!
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bigpants
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« Reply #3 on: September 21, 2007, 03:33:17 AM »

On earth, Mario's jumping ability is extremely helpful.
On the Moon, it's a 1-way ticket to instant death.
Every jump becomes a 20 story leap, and Mario can't help it.
That makes "Mario Inna Space" impossible to play,
which is why it's an awesome B-Game.
It looks like it will be a standad platformer, until that first jump.
My only regret is the graphics turned out too good.

It IS possible to reach the flag and beat the game.
Don't give up! I've done it ONCE (takes about 15 minutes), and you get really REALLY nervous near the end.
Next week, I'll post some tips on how to win.
It's worth noting that Luigi already gave out the best tip.

I never expected this competition to be so tough!
I'm going to play all the games this weekend,
but judging by the titles alone, there are several fantastic turds!
I'll probably wind up unable to vote for myself.
WELL DONE.
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« Reply #4 on: September 22, 2007, 09:50:14 AM »

This game is EPIC.  Great entry.

Is anyone gonna go see Across the Universe?  I've heard it's awful and I've heard it's amazing.
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« Reply #5 on: September 22, 2007, 11:56:05 AM »

@bigpants: you should post a YouTube speedrun or playguide Wink
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« Reply #6 on: September 22, 2007, 12:16:00 PM »

I was going to post this next week, but have reconsidered.
It would be nice to see at least 1 person (besides me) finish Smiley

"Mario Inna Space" Playguide
Only read the following after you've played the game, and are about to give up. The following contains spoilers.

1. Holes have been designed so that:
   a) You should always jump from the edge of a cliff (never in the middle of land)
   b) You should hold right the entire duration of your jump (regular or long)
   The gameplay is really just a question of whether you do a regular jump,
   or a long jump (jumping with shift held).
   There's nothing stopping you from using your own approach,
   but be aware that large holes can only be cleared by 1 long jump, from the edge of a cliff, holding right the entire time.

2. The position and size of the holes is ALWAYS the same.
   Keep a history of your succesful jumps, always jumping from edges, and you'll eventually win.
   i.e. 2 regular jumps, 1 long jump

   After dying, when the camera pans back to the beginning,
   you can deduce what jump you should have made (regular or long).
   The position of the earth, and the repeated land masses
   can help identify where your failed jump occurred.

3. If you do reach the flagpole, DON'T WALK INTO IT.
   Like any Mario game, that gets the least points.
   Instead, do a long jump (hold shift) straight up until the flag appears.
   Strategic use of the land can give you ~50 pixels of extra height.

If you do finish "Mario Inna Space",
post your "greatest height" here.
All shall bow at the church of your greatness.

Jim

p.s. A YouTube speedrun would ruin the mystery.
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Golds
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« Reply #7 on: September 26, 2007, 05:44:45 AM »

man, i just played this again, and the first jump always floors me.  great star effects, and campy/awesome music selection Smiley.

I wanted to be the first to chime in having beat it, but i died, and it takes way too long to restart from the beginning after a few tries.

maybe it'd be better if you took mercy and plopped mario back at the last place he was on solid ground?

in any case, fun times.
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« Reply #8 on: September 26, 2007, 07:07:53 AM »

I was going to post this next week, but have reconsidered.
It would be nice to see at least 1 person (besides me) finish Smiley
Well, er, it was probably just stupid luck, but I finished it on my first try, actually (didn't read any guide).  Didn't hit the top of the flag though, got about 8400 points I think it was?  (This was a few days ago though so I'm not sure.)

Anyway, I think it's a great little game.  Very relaxing in a nerve-wracking kind of way.
« Last Edit: September 26, 2007, 07:10:48 AM by mjau » Logged
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« Reply #9 on: September 26, 2007, 02:47:24 PM »

I still haven't managed to beat this but I've tried a couple times.
I've actually started reading comic books while he jumps (though of course I keep my headphones on).

Anyway, great high concept game.
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bigpants
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« Reply #10 on: December 09, 2016, 05:40:24 PM »

9 years later, TIGSource B-Game Competition non-winner "Mario Inna Space"
has been updated for modern operating systems.
New: 100 songs (see readme.txt)

Note1: If game runs slow, lower your windows resolution before playing.
Note2: If song runs out during Shift + Jump, game is running slow.

Download Here
(click photo)

Merry Christmas
« Last Edit: December 09, 2016, 05:46:07 PM by bigpants » Logged

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