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891150 Posts in 33525 Topics- by 24768 Members - Latest Member: Stome

June 19, 2013, 03:24:59 AM
TIGSource ForumsDeveloperCreativeToday I created...
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Inanimate
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« Reply #1215 on: March 27, 2011, 09:40:12 AM »

Today, well, roughly the last two weeks, I gave Flixel a try (along with iTween, Ogmo Editor and SFXR) and came up with this platformer/shooter wip.
I'm just amazed at how fast the project is growing thanks to these API/softwares! Shocked

Oh, this is absolutely wonderful! Very solid satisfaction, gathering those stars. Are they just points, or do you plan something more?
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« Reply #1216 on: March 27, 2011, 10:08:52 AM »

Oh, this is absolutely wonderful! Very solid satisfaction, gathering those stars. Are they just points, or do you plan something more?
I'm not sure yet; I plan to add different weapons and characters, so they might be used to buy these new stuff!
I'm pretty sure they will be used to unlock new stuff anyway Smiley
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Hempuli‽
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« Reply #1217 on: March 27, 2011, 12:33:20 PM »

Today, well, roughly the last two weeks, I gave Flixel a try (along with iTween, Ogmo Editor and SFXR) and came up with this platformer/shooter wip.
I'm just amazed at how fast the project is growing thanks to these API/softwares! Shocked

Oh, this is absolutely wonderful! Very solid satisfaction, gathering those stars. Are they just points, or do you plan something more?

Really cool! There's one thing I want to whine about, though: you change direction only when your X axis is to the same direction. This makes handling enemies a pain. Make it so that your direction is independent of your axis. Otherwise it's very kirby-like and cool!
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GNNNRRBRRNIBRIR
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« Reply #1218 on: March 27, 2011, 01:02:58 PM »

Today, well, roughly the last two weeks, I gave Flixel a try (along with iTween, Ogmo Editor and SFXR) and came up with this platformer/shooter wip.
I'm just amazed at how fast the project is growing thanks to these API/softwares! Shocked

Oh, this is absolutely wonderful! Very solid satisfaction, gathering those stars. Are they just points, or do you plan something more?

Really cool! There's one thing I want to whine about, though: you change direction only when your X axis is to the same direction. This makes handling enemies a pain. Make it so that your direction is independent of your axis. Otherwise it's very kirby-like and cool!

Yeah, it's nice. I would recommend changing the control scheme to z and x or something. Shift and control isn't terribly easy to coordinate.
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Richard Kain
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« Reply #1219 on: March 30, 2011, 09:13:09 AM »

I began work on a basic game framework for Haxe. Nothing fancy to start off with, just some basic scene management, some asset importing, and possibly a little camera control. The game I want to make with it is going to be fairly basic. I'll probably want some basic tweening as well. But I can probably either port the Greensock classes or find a Haxe-tweening class that someone has already made. I'm planning on targeting both Flash and C++ with this particular framework.
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baconman
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« Reply #1220 on: March 30, 2011, 10:57:18 PM »

Yesterday evening, I finished a minor milestone in the framework of my pro-gen Zelda project; and while not a fully-functioning game just yet, it's at good point to begin other, similar-in-nature projects from. Basic items and barrier objects are available (but no cave/passage doorways yet, and trees/bushes are just an obvious placeholder graphic), along with a parent "oPlayer0" object linked to 48 playable characters (child objects), where any programming in the parent will result in all 48 becoming immediately functional.

This could be an ideal starting point for a tremendous number of projects; not *just* my Zelda-Roguelike; and I'm considering making it openly available, barring the minor issue of hosting. It's on my Box.net, although it may require me to send you an e-mail invite. PM me if it does.

EDIT: It's for GameMaker 8.0. Probably important to mention that.
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« Reply #1221 on: March 31, 2011, 06:46:08 AM »

Today I created an interactive toy:
Interactive Toy

What do I do with it now? I'm open for suggestions.
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Richard Kain
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« Reply #1222 on: March 31, 2011, 07:28:04 AM »

I created a Haxe class that lets the user load up graphic resources whether they are building for Flash or C++. You just feed the class the path to the file as an argument, and it does the rest. I'm one step closer to developing for Flash and the iOS concurrently.
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Mr.Flibble
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« Reply #1223 on: March 31, 2011, 01:19:24 PM »

Technically yesterday but who cares Smiley I was bored and created a small Game Of Life Sim.


You can load in pre-created shapes that can be created in the tinyLIFE Pattern Creator which lets you create a 50x50 pattern.


The patterns above are top=CoeShip/bottom=Gosper Gun

There isn't a lot of premade patterns yet but I'll probably add more over time.  If you want to recreate some you'll find a huge amount HERE.

You can download tinyLIFE HERE.
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« Reply #1224 on: April 01, 2011, 11:44:35 AM »

Today i made this, with no prior knowledge of javascript. Pleased with myself! Haha.

It is a random game idea generator, however it needs more things to choose from, so i am open to suggestions!

Edit:(Temporary url, as i needed somewhere to upload it to.)
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« Reply #1225 on: April 02, 2011, 02:49:49 AM »

Today i made this, with no prior knowledge of javascript. Pleased with myself! Haha.

It is a random game idea generator, however it needs more things to choose from, so i am open to suggestions!

Edit:(Temporary url, as i needed somewhere to upload it to.)
I must klick a spoiler in order to quote!?  Undecided

Anyway, I really like this. I think this could be a cool way of having event`s like "*klick*. OH! This is what I`l make."
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« Reply #1226 on: April 02, 2011, 05:55:07 AM »

This morning I finished a song in PxTone Collage that I started last night. I haven't sat down with PxTone and made a song from scratch in a few years.

I worked out this arrangement with my ladyfriend where I have to produce a song every week or she has to beat me up. Week one is in the can!
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« Reply #1227 on: April 02, 2011, 11:52:43 AM »

Today I finished the first version of an attack animation for our new game. Traditional animation is loads of fun. (But for some reason, Firefox doesn't play it in proper speed, oh well, enjoy it frame by frame then!).
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Dacke
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« Reply #1228 on: April 02, 2011, 02:01:15 PM »

It plays properly in my Firefox.
(Firefox 3.6 on Ubuntu 10.10)
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« Reply #1229 on: April 02, 2011, 02:14:03 PM »

Today i made this, with no prior knowledge of javascript. Pleased with myself! Haha.

It is a random game idea generator, however it needs more things to choose from, so i am open to suggestions!

Edit:(Temporary url, as i needed somewhere to upload it to.)



ITS ON.
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