diwil
|
|
« Reply #1300 on: June 17, 2011, 12:35:49 AM » |
|
Now I need to remove the grayish background -> write some image processing algorithm to do that, and unfortunately I'm not quite sure how to do that.
Actually... convert source.jpg -fuzz 20% -transparent #00ff00 output.png
|
|
|
Logged
|
|
|
|
KoryWazHere
|
|
« Reply #1301 on: June 17, 2011, 02:38:21 AM » |
|
OMG I love the pig... when this is in a game please let me know!
|
|
|
Logged
|
Indie 4 Life
|
|
|
MurrayL
|
|
« Reply #1302 on: June 17, 2011, 02:52:35 PM » |
|
Wrote half a plot for a story involving robots. Everyone likes robots, right?
|
|
|
Logged
|
|
|
|
JOBA
Level 1
EZ
|
|
« Reply #1303 on: June 18, 2011, 01:42:53 PM » |
|
Now I need to remove the grayish background -> write some image processing algorithm to do that, and unfortunately I'm not quite sure how to do that.
Actually... convert source.jpg -fuzz 20% -transparent #00ff00 output.png Thanks a lot! It's actually really hard to get a good, evenly lit, matte background surface. Add some annoying webcam autoexposure features, and it's hell of a job. I found that a turned off LCD monitor serves as an extremely good background. Original: First attempt at transparency: A few spots on the left side (they will be cropped away). More worrisome is the far-back legs of the pig getting marked as transparent. (and the source image is near-perfect IMO)
|
|
|
Logged
|
|
|
|
Nix
Guest
|
|
« Reply #1304 on: June 18, 2011, 02:06:07 PM » |
|
You need a background that's more different from the pink of the pig. Dark pink look black-ish. Use a greenscreen or something.
|
|
|
Logged
|
|
|
|
nicked
|
|
« Reply #1305 on: June 18, 2011, 11:21:30 PM » |
|
My issue with robots as game characters is that they're usually just metal humanoids. I'd like to see a game with really bizarre shaped robots that are clearly designed for some function that doesn't require arms, legs or a head in the traditional sense and look more like self-propelled mining equipment.
|
|
|
Logged
|
|
|
|
goshki
|
|
« Reply #1306 on: June 19, 2011, 08:45:51 AM » |
|
My issue with robots as game characters is that they're usually just metal humanoids. I'd like to see a game with really bizarre shaped robots that are clearly designed for some function that doesn't require arms, legs or a head in the traditional sense and look more like self-propelled mining equipment.
That'd be a good idea for next TIGSource compo.
|
|
|
Logged
|
|
|
|
namragog
Guest
|
|
« Reply #1307 on: June 19, 2011, 10:06:31 PM » |
|
My issue with robots as game characters is that they're usually just metal humanoids. I'd like to see a game with really bizarre shaped robots that are clearly designed for some function that doesn't require arms, legs or a head in the traditional sense and look more like self-propelled mining equipment.
That'd be a good idea for next TIGSource compo. S-S-S-SECONDED!
|
|
|
Logged
|
|
|
|
dangerousday
Level 1
iacedrom
|
|
« Reply #1308 on: June 20, 2011, 10:17:49 PM » |
|
My issue with robots as game characters is that they're usually just metal humanoids. I'd like to see a game with really bizarre shaped robots that are clearly designed for some function that doesn't require arms, legs or a head in the traditional sense and look more like self-propelled mining equipment.
That'd be a good idea for next TIGSource compo. Thirded! I revamped my dialog boxes for a Zelda ripoff homage. They scroll smoothly and have responses and everything! I am proud of such small accomplishments. Obviously this is just filler text... OR IS IT?Specific NPC's can get specific color schemes that identify them, and fourth-wall-breaking tutorial messages get their own too (in order to help suspension of disbelief) but I can't decide on a general default color scheme. Black on WhiteBlack on GrayWhite on Desaturated BlueWhite on Saturated BlueI guess it will depend on what complements overall color scheme of the rest of the game's graphics...
|
|
|
Logged
|
|
|
|
namragog
Guest
|
|
« Reply #1309 on: June 20, 2011, 10:24:53 PM » |
|
This almost made me pee my pants laughing. Empty bladder and proud of it.
|
|
|
Logged
|
|
|
|
Amanda Williams
|
|
« Reply #1310 on: June 20, 2011, 10:36:48 PM » |
|
Wrote half a plot for a story involving robots. Everyone likes robots, right? Nope. I think they're pretty boring characters. Like anything else, they're great if done well. I'm curious about the one on the right!
|
|
|
Logged
|
|
|
|
dangerousday
Level 1
iacedrom
|
|
« Reply #1311 on: June 20, 2011, 10:41:01 PM » |
|
This almost made me pee my pants laughing. Empty bladder and proud of it. To test the scrolling and page breaks, I did the entire opening in this style. "I was born and raised in a small village in the west of Philadelphia. As a boy, most of my days were spent playing on the grounds, relaxing in the cool air, and enjoying the occasional ball game with my schoolmates. I can still remember when that gang of ruffians, up to no good I assure you, moved into my neighborhood and began making mischief..."
|
|
|
Logged
|
|
|
|
MurrayL
|
|
« Reply #1312 on: June 21, 2011, 12:18:21 AM » |
|
Specific NPC's can get specific color schemes that identify them, and fourth-wall-breaking tutorial messages get their own too (in order to help suspension of disbelief) but I can't decide on a general default color scheme. Black on WhiteBlack on GrayWhite on Desaturated BlueWhite on Saturated BlueI guess it will depend on what complements overall color scheme of the rest of the game's graphics... I think the third option looks the best by far! Black on grey is probably the most difficult to read of those four.
|
|
|
Logged
|
|
|
|
motorherp
|
|
« Reply #1313 on: June 21, 2011, 01:50:23 AM » |
|
Awesome dangerousday. If that screenshot was bigger I'd be tempted to set it as my desktop wallpaper . Also I agree with MurrayL, white on desaturated blue looks best to my eyes.
|
|
|
Logged
|
|
|
|
Pineapple
|
|
« Reply #1314 on: June 21, 2011, 07:00:32 PM » |
|
My avatar. I currently have 23 of them.
|
|
|
Logged
|
|
|
|
Kegluneq
|
|
« Reply #1315 on: June 21, 2011, 07:38:18 PM » |
|
@dangerousday Ahahaha wonderful! I'm going to have to third the white on de-saturated blue. It definitely looks the best. The best irony would be that if his Bel Air relatives where ghetto
|
|
|
Logged
|
|
|
|
:^)
|
|
« Reply #1316 on: June 21, 2011, 07:40:10 PM » |
|
My avatar. I currently have 23 of them.
yeah, they've been changing all day and freakin' me out.
|
|
|
Logged
|
|
|
|
Pineapple
|
|
« Reply #1317 on: June 21, 2011, 07:57:41 PM » |
|
I've added five more
|
|
|
Logged
|
|
|
|
Kegluneq
|
|
« Reply #1318 on: June 21, 2011, 08:07:06 PM » |
|
I made a pixel bow being drawn back: x1 x2 and x4
|
|
« Last Edit: June 21, 2011, 08:29:32 PM by Kegluneq »
|
Logged
|
|
|
|
Nix
Guest
|
|
« Reply #1319 on: June 21, 2011, 08:15:55 PM » |
|
you're supposed to show images
|
|
|
Logged
|
|
|
|
|