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880138 Posts in 33021 Topics- by 24388 Members - Latest Member: zackaria85

May 25, 2013, 08:12:02 PM
TIGSource ForumsDeveloperCreativeToday I created...
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Ashking
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king of kings


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« Reply #1830 on: June 21, 2012, 11:47:29 AM »

That's great. Nice, calm colors.
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Stwelin
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« Reply #1831 on: June 21, 2012, 12:09:09 PM »

Today I made a title screen.
This should be animated, but seems to not be looping when embedded. Click it to open in a new tab if it's stuck for you too.



Depth Deception? I agree that the colors are working well.
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sigfarter
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卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐


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« Reply #1832 on: June 21, 2012, 08:05:50 PM »

Today I created a large turd.
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VortexCortex
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Engram Architect


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« Reply #1833 on: June 27, 2012, 12:15:23 PM »



Made some colored crystals in the default EGA palette as a test while experimenting with my old QBASIC pixel art tool.  Image editing has come a long way since then, but there's quite a few features modern editors lack that are really handy for very small palette pixel art...
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ANtY
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here i am to save the day... or wreck it


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« Reply #1834 on: June 27, 2012, 12:21:10 PM »

They look like eyes, not like crystals  Blink Blink
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VortexCortex
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« Reply #1835 on: June 27, 2012, 12:51:19 PM »

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SolarLune
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:1


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« Reply #1836 on: June 27, 2012, 04:06:17 PM »

@VortexCortex - Hah, interesting. It looks like an old PC game.

This was yesterday, but I made a song to test out an awesome sampler instrument archive I found on the SunVox forums. It's WIP, but it's pretty cool so far. It's called Planar Worlds.
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Mstrp
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« Reply #1837 on: June 28, 2012, 03:17:38 PM »

Making some tilemap and spritesheet graphics, the perspective, size etc. is a bit off atm, but it's still very much wip.

Inspiration taken from Secret of mana, ff2 and Z.





« Last Edit: June 28, 2012, 03:23:30 PM by Mstrp » Logged

Shade Jackrabbit
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TIME RANGER


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« Reply #1838 on: June 28, 2012, 09:25:37 PM »

Made several light and occlusion layers to flesh out a room for a long-term project I'm working on. Still need to add some chairs, cushions, wall hangings, and actual fire. And a daytime light layer for when it's not nighttime.

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AlwaysGeeky
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« Reply #1839 on: July 02, 2012, 08:24:17 AM »

Such awesome stuff! I am jealous
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Sir Wolf
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A wolf cub growing up


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« Reply #1840 on: July 02, 2012, 10:41:05 AM »

http://i48.tinypic.com/2nrn05t.png

My lines of text are now neatly arranged to the baseline and even use kerning if the font supports it!
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"We don't stop playing because we grow old; we grow old because we stop playing."
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Mono
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« Reply #1841 on: July 02, 2012, 10:02:26 PM »

Today I made a title screen.
This should be animated, but seems to not be looping when embedded. Click it to open in a new tab if it's stuck for you too.



Cool, kind of like Echochrome.
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burtonposey
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« Reply #1842 on: July 04, 2012, 01:15:52 AM »

Making some tilemap and spritesheet graphics, the perspective, size etc. is a bit off atm, but it's still very much wip.

Inspiration taken from Secret of mana, ff2 and Z.







That tank on the bottom reminds me of some sort of metal figure I had when I had when I was kid. I've got to find them. So detailed and they were die-cast I think.

Looks great.

UPDATE: Found em! I loved these when I was a kid. http://www.parrygamepreserve.com/toys/megaForce/
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SolarLune
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:1


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« Reply #1843 on: July 05, 2012, 09:01:45 PM »

Today I created a second entry in a video tutorial series for making a 2D game in the Blender Game Engine.
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Sam English
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I MAEK VGM


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« Reply #1844 on: July 06, 2012, 05:33:37 PM »

I made my first lo-fi ambient track today! http://soundcloud.com/sam-english-composer/caulk
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